Cloud On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tattered old clothes. She wears a deerstalker hat to hide her balding. She has gleaming, smiling amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Rich. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Cask Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has moderate length gray fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born the only child of a wealthy merchant. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and wants to work out more often
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Artin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, brown, dusty cloak. She sports golden long hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by brigands. Artin was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Someone believes her a fraud.
Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive, Enemies, Nature. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Bimpnottin Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. She has a slight overbite and is overall scrawny. She has moderate length white hair. Her gray eyes are passionate and lively.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also has developed a complete distrust of the Ploughman profession.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her sister before her, after school she went straight into learning to become a Beggar. She then took over the family business and is one of the better Beggar for hire.
Motivation: Sabotage a competitor; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Persistence, Gifted. Bonds: Job, Criminal record. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.
Heather Breeden, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a grey cloak and cross-gartered black stockings and is in decent physical shape. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are green.
Personality: Heather is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy and tries to find solutions quickly.
History: She was born in a small desert village. Her mother took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. She hasn't told them the truth, but wants to settle down with them.
Motivation: To reunite with her absent mother; and she has a crush on the local spy
Ideals: Extrovert. Flaws: Lazy. Bonds: Nature, Has a crush, Family. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Waywocket Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in earthy colors with a tan and green handkerchief worn on her left side. Her hair is greying and her face has many wrinkles. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Waywocket speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Animals are drawn to her, and she is able to talk to them.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She has been saving her money to try and buy her sister's freedom.
Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her absent father
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Family, Slave. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Heward Rodney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light grey in addition to tight pants, and is pretty ugly. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Criminal record, Rich. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 16 (+3) | 8 (-1) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Bullseye lantern.
Azzakh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brass crest is lengthy. This gold eyed easterner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the east. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Farmer soon after.
Motivation: To reunite with his old friends; and expand his business
Ideals: Pacifist, Logical. Bonds: Rich, Job, Adventurer. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Bullseye lantern.
Nicholas Benson, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His clothes are grease stained in places. His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Criminal record. Occupation: Barrister
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp.
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