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NPC Generator

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Advanced [show]


Elysande Barney, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of clubs, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears her white hair down. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is business-like. She takes instructions and follows them to the letter. She never wears the same outfit twice, unless she absolutely has to.

History: Elysande was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Fighting, Professionalism, Artistic. Bonds: Family. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Elysande Barney, Female Human Sorcerer 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)4 (-3) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 160 gp.


Social Check DCs


Torbera Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tight fitting brown shirt and pants and is in decent physical shape. She has moderate length red hair. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Energy wise she seems alert and responsive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her religion dominates her actions; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Disease. Bonds: Military, Adventurer, Religious. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Torbera Steelfist, Female Dwarf Sorcerer 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 10 pp. 1 Smokesticks. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Syllin Ryoma, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a yellow suit, tan shirt, and black tie. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is styled in orderly dreadlocks. Her gray eyes dart from person to person.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Syllin hails from a village terrorized by brigands. In her 10th year, her parents were killed by a brigands raid, leaving Syllin alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and revenge

Flaws: Antagonistic, Secretive. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Syllin Ryoma, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp. Chrysoberyl (150 gp).


Social Check DCs


Naill Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy red hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Entrepeneur, Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Naill Amastacia, Male Elf Sorcerer 1
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 6 (-2)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp.


Social Check DCs


Nimble Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown vest and prefers red and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her gray fur is lengthy and is close to two feet long. She has hazel eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Nimble lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nimble Of Clay, Female Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Athletics +1, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 6000 cp.


Social Check DCs


Ovina Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, and she perpetually has her nunchaku ready. She wears a broad hat to hide her balding. She has gleaming, smiling amber eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted psionic powers by her dying brother.

Motivation: Marry her brother to traveling adventurers; and to unite with her brother

Ideals: Fighting, Gifted, Artistic. Flaws: Hedonist. Bonds: Family. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Ovina Steelfist, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Alice Merton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dark leathers with embroidery. She has slicked back auburn hair. Her violet eyes dart from person to person.

Personality: She will rave to anyone who will listen. She feeds upon the attention of others.

History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Unemployed for hire.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has passion for adventuring and risk

Flaws: Insane, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Alice Merton, Female Human Sorcerer 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. Star ruby (500 gp). Blue sapphire (500 gp).


Social Check DCs


Melech Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear green tank tops with blue pants. His white hair is drawn into a tight pony tail with a dagger scrunchie. His skin is flawless and his white eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Opinionated, Philantrophist. Bonds: Poor, Attractive, Nature. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Melech Destiny, Male Tiefling Sorcerer 2
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 18 (+4)14 (+2)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1000 sp.


Social Check DCs


Ella Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her chestnut hair is well kept. Her fair skin shows little sign of her aristocratic breeding.

Personality: While she acts the brute, she is far gentler than she would appear. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Mentor. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Ella Cobblelob, Female Gnome Sorcerer 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Nature +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Elven, Auran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1700 sp. 1 Masterwork studded leather.


Social Check DCs

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