Rangrim Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears bulky grey painted plate armor, and his gloved hand is found clutching a flail. His hair is golden and very short. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. Some 3 years later his spouse died after the birth of his son. Heartbroken, Rangrim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: His spouse's relatives view him with great suspicion; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Ugly, Addict. Bonds: In love. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Lapis lazuli (14 gp). 1 Crowbar.
Taklinn Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Spice Merchant uniform. His brown hair, when down, is lengthy. He has gleaming, smiling blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Job, Mentor. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 8
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 31000 sp. Red garnet (40 gp). Lapis lazuli (12 gp). Star ruby (700 gp). 1 Minor magic item.
Godfrey Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Seamstress, his mother struggled to pay the bills. In his 10th year, his parents were killed by a gnolls raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp.
Bune Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with blue socks and a vest with buckled shoes. She has a slight overbite and is overall scrawny. Her blue hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is obsessed with finding treasure.
History: Bune was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Ugly, Shy. Bonds: Adventurer, Job, Religious. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Arara Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is long and white with streaks of red, and is pulled back with small tan clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Arara is combative with any and all who dare try her patience in the slightest.
History: Born in the east her family was never financially stable. Her father was very strict, and drilled into her lessons on being the perfect lady. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Justice, Impeccable. Flaws: Insomniac, Shy. Bonds: Poor. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Neega Rylan, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her golden hair in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She uses divination through singing.
History: Neega was born with her father's beautiful face. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Gifted. Bonds: Attractive, Family, Has a crush, Adventurer. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. Red-brown spinel (130 gp).
Emerald On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. She keeps her long yellow fur kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She is irascible and easily irritated. She also hits on women, regardless of circumstances.
History: Sold as a small child to a wizard, Emerald was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Emerald was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Emerald's father didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Beggar.
Motivation: To protect her home; and sabotage a competitor
Flaws: Antagonistic. Bonds: Poor, Has a crush, Mentor, Job, Guardian. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 18 (+4) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Chrysoberyl (80 gp).
River Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. Her beige fur is long and unkept. Her eyes are likewise hazel.
Personality: Overbrimming with self-confidence, River isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was raised in a plains tribe. River liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp.
Rurik Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, brown, dusty cloak, and sports empty pouches on his belt. His hair is brown, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Antagonistic. Bonds: Attractive, Guardian, Debt. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
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