Drifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His red fur is smooth and relatively long. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Drifting was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He became a Miner soon after.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a miner and was forced into it by his family
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Immigrant, Family. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Eberk Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His chestnut hair and beard is wavy and long. His amber eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: He seems to be bored by most things; and he has a crush on the local barkeep
Flaws: Shy, Mundane. Bonds: Family, Attractive, Has a crush. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Bloodstone (50 gp). Tiger eye turquoise (10 gp). 1 Masterwork Common Ranged Weapon.
Peter Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). His white hair is singed and shortened. His eyes are hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Healer like his father before him.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 4 Tanglefoot bags. 2 Alchemist’s fire.
Melissa Halsey, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her long auburn hair reaches down to her waist. Her eyes are a pleasant violet.
Personality: She acts crazy and hedonistic. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her mother raised her in a mountain cabin. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers.
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Nature, Family. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Gilbert Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast mountains. He moved from fad to fad and when he turned 15 he discovered painting. He was granted arcane powers by his dying sister.
Motivation: He loathes his own lifestyle.
Ideals: Gifted, Artistic. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Thomas Darby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a shield. His silver hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his deerstalker grey hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Thomas hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Antagonistic, Secretive. Bonds: Enemies, Job, Guardian. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp.
Sannl Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is silver and very short. Her eyes are violet and she is always smoking a pipe.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She also hits on women, regardless of circumstances.
History: Sannl was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and she feels threatened by others
Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Has a crush, Job. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3000 cp.
Norsko Law, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with painting.
History: He comes from a rich northern family. A gifted student he started as a Junk Dealer, but he got bored and became a Baker. He now mingles about in high society.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Insane, Insomniac. Bonds: Rich, Job. Occupation: Baker
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. 1 Darkwood Shield.
Unvera Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has wavy white hair. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Unvera was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion
Ideals: Logical. Flaws: Racist. Bonds: Military, Immigrant. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 18 (+4) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 190 gp.
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Their contribution stands as a beacon of hope for all adventurers!
