Stannor Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is slicked back into a classic pompadour. His violet eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A powerful necromancer made him what he is. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Flaws: Insane. Bonds: Rich, Family, Mentor. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Silent Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long red fur is drawn into a two foot long braid. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Engraver, who enjoyed hunting, Silent was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Optimist. Bonds: Rich, Job, Nature. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp.
Vanuath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.
History: Vanuath was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Dyer like his mother before him.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to be a bather again
Ideals: Logical. Bonds: Attractive, Job, Mentor, Family. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 6 (-2) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. Solid gold idol (200 gp).
Sun Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is well dressed, but even with her fine clothing she looks run-down. She wears a Stetson hat to cover her moderate length beige fur. Her amber unseeing eyes seem to look past you.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She served in the navy to pay for her family's outstanding loans. Cursed with vampirism at a very young age, Sun has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Military. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Manea Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her chestnut hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She dislikes all the random violence that takes place in the south. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her father raised her in a mountain cabin. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their son. She worked as a Marshal, and she later adopted a second son.
Motivation: Her religion dominates her actions.
Ideals: Pacifist. Bonds: Attractive, Religious, Nature, Family. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 700 sp.
Birel Cithreth, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'8" and wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She keeps her long auburn hair kept up in a rat tail. Her face is scarred and worn.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Secretive, Antagonistic, Disease. Bonds: Criminal record. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 260 gp.
John Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. His brown hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted. Flaws: Insane, Fearful. Bonds: Rich, Attractive. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Tiaathque Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She is tall, broad shouldered and powerfully built. She has styled her auburn hair well, parting it to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Stylist.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Job, Poor, Family. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 16 (+3) | 15 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Terran, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Musical instrument.
Megren Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has a penchant for wearing a ring with an oversized ruby on her left hand. She keeps her long green crest kept up in a rat tail. Her eyes are gold and beady.
Personality: She loves telling others what to do and how they should feel about things. She believes the world needs to unite to get rid of orcs once and for all.
History: Her father raised her in a mountain cabin. In her 10th year, her parents were killed by a orcs raid, leaving Megren alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
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