Garl Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times, and he perpetually has his shortspear ready. His auburn hair is cut jaggedly and amateurishly. His brown eyes dart from person to person to random spaces in the air.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Garl fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Racist. Bonds: Religious, Slave. Occupation: Brewer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Bertram Bentley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and red with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.
History: Bertram was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Delg Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
Pikar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His gray eyes are passionate and lively.
Personality: Pikar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pikar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pikar. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and retire the richest man in the south
Ideals: Disciplined, Philantrophist, Artistic, Entrepeneur. Bonds: Criminal record. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 5 (-3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Auran
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
Blossom Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears a simple white robe with green stripes complete with hood. She has a hunchback. Her golden hair is cut short. Her eyes are amber.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is harsh and unforgiving.
History: She was born several months after her father was called into army service. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Blossom and her spouse have recently divorced.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Hupe Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears many layers of old clothing at all times. His long brown hair reaches down to his waist. He has amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Courier, who enjoyed hunting, Hupe was taken on many hunting expeditions. Hupe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Adventurer. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Audhild Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'3" and tends to wear a brown poncho over her likewise colored trousers and shirt. Her left leg appears badly burned and disfigured. Her red hair is long and unkept. She has several tiny sapphire earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stylist arts, while her father instructed her in etiquette, music and courtly manner. Audhild was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Audhild decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Stylist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and seeks redemption
Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Brass mug with jade inlays (200 gp).
Duvamil Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an entirely tan suit with blue socks and a vest with buckled shoes. Her silver hair, when down, is lengthy. She has a dull look in her gray eyes.
Personality: Confrontational and typically high on some drug or another. She misses her home and complains about the freezing weather, even in summer.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Duvamil reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the south, certain she would find work there.
Motivation: Wants her loneliness to end; and she would like to get married and retire
Flaws: Addict. Bonds: Immigrant, Military, Has a crush. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Undercommon, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Meriele Berevan, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this woman wears just a blue suit. She has wavy black hair. Her amber unseeing eyes seem to look past you.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Meriele grew up listening to her mother's many stories. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Flaws: Disease, Impulsive, Fearful. Bonds: Family, Adventurer. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Tourmaline (150 gp).
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