Gurdis Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, she is an attractive figure. She likes to wear grey tank tops with white skirt. Her white hair is heavily combed to the left. She has a tattooed face.
Personality: She speaks before she thinks and is too direct. Flattery will make her almost putty in your hands.
History: She was born into a rich family. Her druidic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.
Motivation: To prove her worth to the world; and money/treasure
Ideals: Gifted. Flaws: Impulsive, Selfish. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 gp.
Ahinar Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her white hair is smooth and relatively long. Her blue eyes peer out from beneath her small violet hat.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.
Motivation: She is wracked by social anxiety; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Greedy, Fearful. Bonds: Attractive, Religious, Slave. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Celestial, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.
Nagrette Winthrop, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her white hair is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the north. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Flaws: Sensitive, Antagonistic, Racist. Bonds: Immigrant. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp. 1 Masterwork Artisan’s tools.
Audhild Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and white handkerchief worn on her right side. She carries with her a set of scythes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. With wild blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She takes great joy in being the best Banker in town.
History: Born to a pair of adventurers, Audhild grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Racist, Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. 1 Chain shirt.
Kallista Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light green in addition to tight pants. Her purple hair is singed and shortened. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the north to a Actor, Kallista learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: She has a crush on the local Merchant; and sabotage a competitor
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Rich, Has a crush. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork studded leather.
Nella Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is long and chestnut with streaks of black, and is pulled back with small black clips. Her violet eyes are passionate and lively.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. Energy wise she seems alert and responsive.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nella took refuge in the large cave and found the beat up longbow and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Racist, Disease. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Citrine (50 gp). Hematite (14 gp). Zircon (50 gp). 1 Crowbar. 1 Small steel mirror.
Aldous Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy brown suit. He has a very tight haircut. He has several tiny sapphire earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Attractive, Rich, Religious. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 pp. 1 Masterwork Common Melee.
Jak Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. He has wavy brown hair. He has a dull look in his green eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Dyer, who enjoyed hunting, Jak was taken on many hunting expeditions. His childhood dream was to be a Dyer, but he was a colossal failure. He used his abilities to trick people and travel the world for free.
Motivation: He is unsatisfied with his job.
Flaws: Fearful. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Beggar
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 cp. 1 Masterwork studded leather.
Ulfgar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey shirt with thin white vertical stripes and grey pants. His hair is cut close to his head. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: He was born in a small plains village. Ulfgar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Flaws: Addict, Shy. Bonds: Adventurer, Nature. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Ignan, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!