Xappan Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his long dark red hair kept up in a rat tail. His fierce white eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.
History: Xappan hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Persistence. Flaws: Depressed, Addict. Bonds: Enemies, Criminal record. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Numba Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is unkempt and raggedy. She has a dull look in her green eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Numba took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's attracted to the PC.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Roofer
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 60 pp. Brown-green garnet (90 gp). Deep blue spinel (300 gp). Amber (90 gp).
Gynk Harper, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'2". She wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case, and her gloved hand is found clutching a sai. Her hair is white and very short. Her eyes are violet and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gynk was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Through the years after Gynk was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Gynk's mother didn't care for her much, and the feeling was mutual. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found; and doesn't want to be a glassblower and was forced into it by her family
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Dreali Othronus, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear tan tank tops with red pants. He is bald on top and has large auburn tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: When he was but 5 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1600 sp.
Vani Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in earthy colors with a white and black handkerchief worn on her left side. Her auburn hair is styled in orderly dreadlocks. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She acts crazy and hedonistic. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a pair of adventurers, Vani grew up listening to her father's many stories. After coming to the age of reason, Vani took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Religious, Adventurer, Family. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 800 sp.
Harvest Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has styled her brown fur well, parting it to the left. Her amber eyes peer out from beneath her Stetson pastel hat.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She misses her home and complains about the freezing weather, even in summer.
History: Harvest was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Regain custody of her son.
Ideals: Philantrophist. Bonds: Rich, Immigrant, Family, Job. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Jak Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his shortbow. He wears his silver hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Jak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.
History: Jak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: Addict. Bonds: Poor. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 sp.
Bardryn Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses well, typically a more casual-formal manner. Her hair is cut close to her head. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irascible and easily irritated. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her brother
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Violet garnet (200 gp). Carnelian (60 gp). 1 Masterwork Common Ranged Weapon.
Juliana Shelly, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing a long, brown cloak. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable.
Flaws: Insomniac, Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
