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NPC Generator

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Advanced [show]


Heward Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He has a very tight haircut. His eyes are gray and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heward was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Athletic, Optimist, Philantrophist, Persistence. Bonds: Adventurer. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Clayton, Male Human Sorcerer 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)12 (+1) 17 (+3)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp. Moss agate (9 gp).


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright grey suits and hats. His hair is golden and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Adventurer, Rich. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Anselm Clare, Male Human Sorcerer 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)18 (+4) 10 (+0)7 (-2)
Skills Insight +2, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Sylvan, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 800 sp.


Social Check DCs


Stannor Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and a deep hatred of giants

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Enemies. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Stannor Strongbones, Male Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills Athletics -1, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 380 gp. Azurite (5 gp). Coral (160 gp).


Social Check DCs


Bilbron Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is portly but not overly obese. He keeps his long blonde hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Born to a pair of adventurers, Bilbron grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Job, Religious. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Bilbron Daergel, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 sp.


Social Check DCs


Kâka Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his hammer ready. He has a black handlebar mustache and slicked back black hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Kâka is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Kâka was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Kâka Burton, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)8 (-1) 15 (+2)14 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


William Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small mountains village. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

William Sylvaranth, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Elven, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 pp.


Social Check DCs


Williamina Budd, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. Her tied-back hair is red. Her face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic woman, Williamina's first love is herself. Her second love is also herself. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to loving parents in a slum to the west. A few years later when the south was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Immigrant, Poor. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Williamina Budd, Female Human Sorcerer 2
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 18 (+4)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 360 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hork Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He typically wears white cloth garments or leather armor. He wears a top hat to cover his moderate length white hair. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and his relatives are trying to arrange a marriage

Flaws: Insane, Impulsive, Depressed. Bonds: Family, Poor. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hork Cooper, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)5 (-3) 11 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jarsali Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear violet tank tops with brown skirt. Her hair, while still mostly brown, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jarsali took refuge in the old dungeon and found the beat up hammer and armor she uses now. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Disciplined, Optimist. Bonds: Poor, Attractive, Nature. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Jarsali Arnuanna, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp. Chrysoberyl (130 gp). 1 Chain shirt.


Social Check DCs

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