Vondal Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: Calm and collected, he is a well trained Butcher. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Lamia in disguise. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He now owns his own business.
Motivation: He's repulsed by the PC; and further expansion of business
Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 50 pp. 1 Masterwork Artisan’s tools. 1 Superior lock.
Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has moderate length green crest. His red eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Shedinn was born in the east. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. He used his abilities to trick people and travel the world for free.
Motivation: An old rival family wants him found.
Ideals: Persistence. Bonds: Rich, Guardian, Criminal record, Family. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Tiger eye turquoise (11 gp). 1 Breastplate.
Griselda Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet tunic with black highlights, and long brown pants that bunch up around her shoes. She carries with her a set of greataxes on her belt, each one with a ruby on the hilt. Her auburn hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Griselda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Banded mail.
Thorin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, grey, dusty cloak. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This blue eyed northerner is not easily forgotten.
Personality: This man loves painting and to teach people painting more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Thorin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer, In love, Family. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Pink pearl (120 gp). 1 Banded mail.
Mamnen Dare, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. Mamnen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Mamnen was born the youngest of three triplets. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better kind of golem.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Family, Adventurer. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp. Brass mug with jade inlays (100 gp).
Lia Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her black hair is singed and shortened. She has violet eyes and a blue hat with a brown feather.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While studying, she fell in love. They married and had a daughter. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp.
Syllin Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears bulky violet painted plate armor, and carries flails. She wears a colorful flower in her blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious woman she believes everything happens for a reason. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Syllin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's in love; and to settle down with her crush
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Has a crush. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Rivaan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His rusty crest is thinning but still full. This gold eyed easterner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Rivaan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of his sister
Ideals: Optimist. Flaws: Mundane. Bonds: Military, Poor, Family. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. Rhodochrosite (6 gp). 1 Banded mail.
Ethereal In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a sword. Her white fur is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy and tries to find solutions quickly.
History: Born to a Miner, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Justice. Flaws: Ugly, Insane, Lazy. Bonds: Poor. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
