Quarion Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length brown hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Herbalist, who enjoyed hunting, Quarion was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Optimist. Bonds: Attractive, Slave, Family, Nature. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.
Thea Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. Her golden hair, when down, is lengthy. Her gray unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Thea isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She uses divination through singing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thea took refuge in the ruined castle and found the beat up spear and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom.
Ideals: Impeccable, Gifted. Flaws: Disease, Mundane. Bonds: Poor, Nature. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Fallthra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is wearing the road beaten gear of a warrior. Her clothes are grease stained in places. Her auburn hair is knotted and matted. Her violet eyes dart from person to person.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is frequently practicing swordplay.
History: Fallthra was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Fallthra has worked very hard to control her curse. She has achieved small success as a Glassblower.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Immigrant, Military, Job. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 1 (-5) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Kothûg Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'10" northern man, he prefers to wear white pants and tee shirts. His golden hair is lengthy. His amber eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born in the north. Kothûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently he has begun working with bootleggers and crooks.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant, Nature. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 5 (-3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp.
Raam Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'4". He wears dark leathers with embroidery, and his gloved hand is found clutching a nunchaku. He wears his brown hair up. His eyes are red.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Raam was left his father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting, Impeccable. Flaws: Shy. Bonds: Military. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Spring Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears tattered old clothes. Her black fur is heavily combed to the left. Her eyes are hazel and she is always smoking a pipe.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She got into the Map Maker business at a young age. A freak accident while working with her Shoemaker mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Bullseye lantern.
Cimer Music, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear black tank tops with grey pants. His blue hair is long and unkept. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Cimer was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cimer's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Eiravel Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he usually wears his blue robe and has his longbow always slung over his shoulder, and is pretty ugly. His red hair is unkempt and raggedy. He has green eyes and a blue hat with a green feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Eiravel was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Poor, Family. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Obsidian (13 gp). 1 Masterwork Common Ranged Weapon.
Raiann Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat. She carries with her a set of scimitars on her belt, each one with a topaz on the hilt. She has dyed her greying blue crest a little too much giving a sharp blue color. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
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