Vadania Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She typically wears yellow cloth garments or leather armor. Her auburn hair is lengthy. Her thin eyebrows rest above her beady gray eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her job bores her to no end. She has decided to make it more interesting.
History: When she was but 7 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Tanglefoot bags.
Pelt Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears silk and lounges about seductively. Her long red fur is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Shoemaker, Pelt learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Superior lock.
Uthemar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. His auburn hair is lengthy. His eyes are hazel and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away
Flaws: Ugly, Insane. Bonds: Criminal record, Slave, Military, Enemies. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Dagger Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and her gloved hand is found clutching a scimitar. Her fur is short and lavender. Her eyes are green and beady.
Personality: Calm and collected, she is a well trained Blacksmith. She does not trust anyone and sleeps with one eye open.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Ugly, Insomniac, Insane. Bonds: Job, Immigrant, Criminal record. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
Stannor Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his warhammer. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.
History: He was born in the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: Meet up once more with his childhood friend; and he wants revenge against goblins
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp. 1 Banded mail.
Silvo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is chestnut and curly. His amber eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Gifted. Flaws: Selfish, Racist. Bonds: Attractive, Nature. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. Onyx (20 gp).
Nutae Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels kind of lost in life; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Depressed, PTSD. Bonds: Rich. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Delg Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. He carries with him a set of scythes on his belt, each one with a jet on the hilt. He sports a long silver beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Ignan, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hogar Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and to reunite with his absent mother
Flaws: Antagonistic, Impulsive, Secretive. Bonds: Rich, Family. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp. Large well-done wool tapestry (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
