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NPC Generator

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Advanced [show]


Tenena Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is knotted and matted. She wears an eyepatch.

Personality: Tenena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to make almost anything out of random pieces of junk.

History: Tenena was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She desires power and/or immortality; and doesn't want to be a cook and was forced into it by her family

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Cook

Voice: Raspy

Attributes [hide]

Tenena Daergel, Female Gnome Sorcerer 3
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills Arcana +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. A silver and pearl hairclip (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Prâk Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white costume with the symbols of his god on his torso. He sports a flattop hair cut. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Nature, Mentor. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Prâk Ogden, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Gurdis Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her club. Her whole body is exceptionally muscular. She has moderate length red hair. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Gurdis studied abroad. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Secretive. Bonds: Immigrant, Attractive. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Gurdis Ungart, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 260 gp.


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a large pastel jacket. His fur is lavender, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: Great is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Great has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Lazy, Disease. Bonds: Attractive. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Great Candle, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 900 sp.


Social Check DCs


Decarabia Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'10". She wears a black costume with the symbols of luck on her torso, and her gloved hand is found clutching a axe. Her silver hair is greasy and uncared for. Her eyes are white and she is always smoking a pipe.

Personality: She is calm most of the time but flees social interaction. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Flaws: Ugly, Shy. Bonds: Rich, Religious, Adventurer. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Decarabia Luck, Female Tiefling Sorcerer 2
Medium (4'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 8 (-1)17 (+3)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 310 gp. 1 Crowbar.


Social Check DCs


Carlin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. She wears her chestnut hair down. Her hazel eyes dart from person to person.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born at the edge of vast mountains. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carlin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and she loathes her own lifestyle

Ideals: Fighting, Optimist. Flaws: Fearful, Depressed. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Carlin Folkor, Female Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 6 (-2)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Azza Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: She is typically in her Marshal uniform. She has a moderate pudge and is not very fit. She has done her best to style her silver hair to look like a famous performer. Her half smiles and gold eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Azza embodies much of what other species detest in the Tieflings. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Marshal for hire.

Motivation: Expand her business; and to settle down with her crush

Flaws: Antagonistic, Disease. Bonds: Job, Attractive, Has a crush. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Azza Ecstasy, Female Tiefling Sorcerer 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp. A small bag of saffron. (50 gp).


Social Check DCs


Traubon Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is unkempt and raggedy. He has a dull look in his gray eyes.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Traubon was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Tailor job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Traubon Silveraxe, Male Dwarf Sorcerer 3
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)7 (-2) 9 (-1)8 (-1)
Skills Investigation +0, Nature +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Marbas Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears many layers of old clothing at all times. He has a hunchback. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are red.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Marbas Cheer, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Acrobatics +0, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp. 1 Darkwood Buckler.


Social Check DCs

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