Oppah Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She receives visions of the future at random moments
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Military. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. Fire opal pendant on a fine gold chain (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).
Verna Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'8". She wears a red shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, and her gloved hand is found clutching a flail. She has a long red ponytail with little hanging trinkets. She has violet eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her father raised her in a mountain cabin. Verna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted arcane powers by her dying sister.
Motivation: She has a crush on the local Barrister; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Gifted. Bonds: Nature, Has a crush. Occupation: Stylist
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 5 (-3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp.
Torz Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He wears dark leathers with embroidery, and his gloved hand is found clutching a longbow. He has moderate length brown hair. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Apothecary.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Impeccable. Flaws: Insane. Bonds: Immigrant, Nature, Job. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 13 (+1) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Serpent Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy.
Ideals: Athletic, Persistence, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Hematite (15 gp).
Elegant In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears bulky brown painted plate armor. Her whole body is exceptionally muscular. Her gray fur is matted, messy, and big. Her face is scarred and worn.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's attracted to the PC; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1600 sp.
Meriele Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her whole body is exceptionally muscular. She has a very tight haircut. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. Her martial abilities were realized during a raid on her village. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.
Motivation: She is greedy; and money/treasure
Ideals: Gifted. Bonds: Immigrant, Job, Rich. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. A pair of silk slippers encrusted with tiny pearls. (140 gp).
Hamil Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is braided into rings. His hazel eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.
History: He was born in the south, but his parents moved at a very young age to the east. Hamil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Laborer.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Hedonist. Bonds: Job, Immigrant, Adventurer. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp.
Ilde Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is blonde and very short. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Addict, Antagonistic. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bendoo Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'4". She wears a well pressed and immaculate suit (or dress), and her gloved hand is found clutching a spear. Her black hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is afraid of women and trembles around them
History: Bendoo hails from a village terrorized by gnolls. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Bendoo was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Flaws: Shy. Bonds: Attractive, Enemies, Military. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
