Drusilia Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food she seems plenty friendly. She is a ruthless business woman, a trait she acquired from her mother.
History: Gifted from a young age, Drusilia studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted arcane powers by her dying brother.
Motivation: She has money and likes to spend it; and retire the richest woman in the east
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Drusilia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear tan tank tops with black skirt. Her brown hair is braided into rings. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: Prone to second guessing herself, she comes off as nervous. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in a small village she learned the ways of the warrior from her mother. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Performer and was forced into it by her family.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
Alvyn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear tan clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His chestnut hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves singing and to teach people singing more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alvyn took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has never given up on his singing dream.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Artistic, Fighting. Flaws: Insomniac, Disease. Bonds: Rich, Nature. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Violet garnet (200 gp).
Theren Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. He is portly but not overly obese. He wears his hair in dreadlocks. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Theren lived on a farm with his mother, near the main road leading to a nearby town. Theren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theren decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A strong sense of loyalty to Dwarven people; and to unite with his sister
Flaws: Shy, Racist. Bonds: Job, Family, Criminal record. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Ovina Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. She wears her red hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not believe in violence as a means to an end. She is a dedicated Ruler but believes her peers are too gung-ho.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ovina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Her religion dominates her actions.
Ideals: Opinionated, Pacifist. Bonds: Poor, Religious, Enemies. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. Moonstone (80 gp).
Chenna Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a red collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is irascible and easily irritated. She is an amazing painter.
History: She was raised by priests from a young age. Through the years after Chenna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Chenna's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Chenna and her spouse have recently divorced.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Nimble Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy lavender fur. She dresses in collared shirts and wears a proper scarf over her head. She has a hunchback. Her long lavender fur is drawn into a two foot long braid. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Nimble was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has never given up on her poetry dream.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Optimist, Artistic, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 sp. 1 Half-Plate.
Sybil Moreno, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'9" and wears tight fitting clothing which further accentuates her frame. Her right hand appears badly burned and disfigured. She keeps her white hair in a flapper bob. She is baby faced.
Personality: Sybil hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born into a rich family. She worked as a nervous Courier and found it very stressful. She now owns her own business.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new courier responsibilities is difficult
Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Job. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Everard Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a yellow collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is long and silver with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in a small desert village. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Impeccable. Flaws: Cynical. Bonds: Nature, Adventurer, Criminal record. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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