John Hailey, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered shortbow and tarnished falchion as well. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: He was born in a small plains village. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Fighting, Justice. Flaws: Antagonistic, Mundane. Bonds: Nature, Family. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork manacles.
Moon Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the south, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants to meet his childhood hero.
Ideals: Opinionated. Bonds: Adventurer, Criminal record, Immigrant, Enemies. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Aramil Hanali, Male Elf [Permalink]
Personal [hide]
Description: This western man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His red hair is lengthy. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.
History: Aramil hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge
Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Bidreked Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His black crest is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Sculptor, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Antinua Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tan shirt with thin yellow vertical stripes and green pants. She wears her silver hair up. Her brown eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village she learned the ways of the warrior from her father. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and her relatives are trying to arrange a marriage
Ideals: Gifted, Optimist, Fighting. Bonds: Criminal record, Family. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 2 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 6 (-2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1800 sp.
Senteq Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a bastard sword. He wears his hair in dreadlocks. His violet eyes dart from person to person.
Personality: Senteq hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Senteq lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Bonds: Rich, Family, Criminal record. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Auran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Lapis lazuli (10 gp). Golden yellow topaz (300 gp). 1 Silk rope.
Dean Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has no hair. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised in a forest tribe. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Dean's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Gimurt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He has a moderate pudge and is not very fit. His blonde hair is cut short. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Gimurt embodies much of what other species detest in the Dwarves. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: To end his boredom; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Family. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.
Heian Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of bows on his belt, each one with a emerald on the hilt. His brown hair is thinning but still full. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful wizard made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting. Flaws: Sensitive, Impulsive. Bonds: Mentor, Family. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp. 1 Banded mail.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

