Torbera Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is wavy and long. She is baby faced.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with finding treasure.
History: She comes from a rich southern family. Her childhood dream was to be a Knight, but she was a colossal failure. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Optimist. Bonds: Rich, Adventurer, Job. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Volen Brixton, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears white cloth garments or leather armor. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When she's not drinking or sleeping the drinks off, she's doing music.
History: Born in the east her family was never financially stable. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her brother recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and she feels kind of lost in life
Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Poor, Family. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Alice Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'8" and wears a yellow deerstalker hat and yellow clothes. With bright red hair. Her eyes are a pleasant amber.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Alice lived on a farm with her father, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their son. She worked as a Sailor, and she later adopted a second son.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Family, Nature. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp. 1 Magnifying glass.
Veloptima Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing colorful clothing, dressed as a Fletcher. She has moderate length silver hair. Her gray eyes are passionate and lively.
Personality: She will rave to anyone who will listen. She plays an instrument quite well.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted druidic powers by her dying sister.
Motivation: She wants to get laid; and she's attracted to the pc
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Military, Has a crush. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 320 gp. Silver ewer (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Hourglass.
Mary Budd, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown cloak. Her head has been shaved. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is an amazing painter.
History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. In her 13th year, her parents were killed by a dire rats raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Many dire rats want her driven away; and she's looking for her big break
Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. White pearl (70 gp). Red garnet (70 gp).
Cora Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and usually wears her white robe and has her mace always slung over her shoulder. Her skin is also unnaturally pale. Her golden hair is singed and shortened. She has amber eyes and a white hat with a green feather.
Personality: She has always had a great fascination with Tabaxi culture. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Cora never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She is greedy.
Flaws: Ugly, Racist, Disease. Bonds: In love, Rich. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 37000 sp. 1 Minor magic item.
Melissa Harlow, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 6'1" and wears professional attire. Her golden hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Melissa wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in a small village she learned the ways of the warrior from her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Disciplined, Philantrophist, Fighting. Bonds: Attractive, Religious. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Vonbin Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin brown vertical stripes and white pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His red hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp.
Aramil Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. His white hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Aramil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aramil's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Logical, Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
