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NPC Generator

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Advanced [show]


Ellyjoybell Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Ellyjoybell Shadowcloak, Female Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Maiathah Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She has no hair. Her ears are large.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insomniac, Insane. Bonds: Criminal record, Slave. Occupation: Doctor

Voice: German accent

Attributes [hide]

Maiathah Qualanthri, Female Elf Sorcerer 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp. Red-brown spinel (70 gp).


Social Check DCs


Maynild Browning, Female Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears tight fighting clothing, which leaves very little to the imagination. She wears a wide-brimmed hat to cover her moderate length chestnut hair. She is baby faced.

Personality: Confrontational and typically high on some drug or another. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A powerful necromancer made her what she is. In her youth she was a Dilettante, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off her debts

Ideals: Fighting. Flaws: Addict, Antagonistic, PTSD. Bonds: Mentor. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Maynild Browning, Female Human Sorcerer 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a long, pastel, dusty cloak. His gray fur, when down, is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: Born to a Locksmith, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Gale In the Wind, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 6 (-2)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Seddit Prudence, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a green shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her dark red hair is long and unkept. She tend to wears goggles to shield her eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also has developed a complete distrust of the Healer profession.

History: She got into the Junk Dealer business at a young age. In her 16th year, her parents were killed by a brigands raid, leaving Seddit alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Seddit Prudence, Female Tiefling Sorcerer 1
Medium (4'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Trail Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long beige fur kept up in a rat tail. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Trail grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Trail Moon, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 14 (+2)19 (+4)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Hillanot Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath her coat. Her bronze crest is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Hillanot lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Tailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Hillanot Tiammanthyllish, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills History +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Terran, Druidic, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who has a large red mantle and cape that has been intricately interwoven into his white robe. His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.

History: He was born in a small plains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Flaws: Terse, Insomniac. Bonds: Attractive, Nature, Family. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Elderberry, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1900 sp.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown wide-brimmed hat and brown clothes. His hair is blonde, silky, and of moderate length. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves music and to teach people music more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic, Entrepeneur. Flaws: Addict, Fearful. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Odo Morley, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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