Bendoo Asheton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. She keeps her long silver hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She loves telling others what to do and how they should feel about things. She never wears the same outfit twice, unless she absolutely has to.
History: Sold as a small child to a necromancer, Bendoo was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She desires power and/or immortality; and money/treasure
Ideals: Opinionated, Artistic. Bonds: Mentor, Rich, Adventurer. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
Great Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop fur cut. She has yellow eyes and a brown hat with a grey feather.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Great is combative with any and all who dare try her patience in the slightest.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Justice. Flaws: Emotional, Mundane. Bonds: Attractive. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Alexandrite (400 gp). Golden pearl (140 gp). Deep blue spinel (400 gp).
Diggory Hadley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. He is physically well-built. His golden hair is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist, Fighting. Flaws: Ugly, Disease. Bonds: Nature, Rich. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. White pearl (40 gp).
Heskan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His crest is short and rusty. His gold eyes peer out from beneath his top green hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heskan took refuge in the large cave and found the beat up shortbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Revenge; and many drow want him driven away
Ideals: Justice, Pacifist. Flaws: Mundane. Bonds: Nature, Enemies. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Guy Barlow, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is chestnut, silky, and of moderate length. His gray eyes peer out from beneath his broad brown hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Layabout.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Flaws: Greedy. Bonds: Attractive, Enemies, Slave, Job. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. Finely wrought small gold bracelet (70 gp).
Pyra Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She wears a colorful flower in her red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Baelitae Meliamne, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this woman very much looks the part of a Banker. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing herself, she comes off as nervous. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Armorer, but she was a colossal failure. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Artistic, Logical. Flaws: Shy, Fearful. Bonds: Job. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Eran Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, and she perpetually has her warhammer ready. She has shaved her head bald. Her blue unseeing eyes seem to look past you.
Personality: Cocky and sure of herself, she believes she is the best Dyer born in the past three hundred years. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Silk rope.
Mozikth Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His red crest is thinning but still full. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Crown-heir business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Attractive. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!