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NPC Generator

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Advanced [show]


Guy Stanley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His chestnut hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Guy hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insomniac. Bonds: Guardian, Adventurer, Enemies. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Guy Stanley, Male Human Sorcerer 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)10 (+0) 13 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Dworic Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His golden hair is cut short. His eyes are green.

Personality: Dworic is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: Attractive, Nature, Criminal record. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Dworic Rubyeye, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Emerald Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Miner does, he is not a threatening figure. His fur is greying and his face has many wrinkles. He has several tiny amber earrings on each ear.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of western immigrants he idolized his mother. A gifted student he started as a Sculptor, but he got bored and became a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a sculptor again

Flaws: Antagonistic, Shy. Bonds: Job, Rich, Immigrant. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Emerald Of Winter, Male Tabaxi Sorcerer 2
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. 1 Masterwork manacles.


Social Check DCs


Windy In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He has no fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north to a Fletcher, Windy learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Job, Nature, Criminal record. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Windy In the Storm, Male Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)10 (+0) 6 (-2)14 (+2)
Skills Animal Handling +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp.


Social Check DCs


Reirak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. His skin is also unnaturally pale. His hair is golden and curly. His eyes are hazel and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered east to less war torn lands. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Criminal record, Mentor. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Reirak Deepdelver, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 210 gp.


Social Check DCs


Elaim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Elaim embodies much of what other species detest in the Dwarves. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. Elaim was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Adventurer. After a long history of fighting, Elaim and his spouse have recently divorced.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Elaim Torevir, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 120 gp. 2 Tanglefoot bags.


Social Check DCs


Gennal Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length blonde hair. He has gleaming, smiling gray eyes.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Disease, Selfish. Bonds: Adventurer, Religious. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Gennal Gracey, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 7 (-2)10 (+0)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Phann Rothenel, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her hair is long and chestnut with streaks of white, and is pulled back with small blue clips. Her green eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She has all her life been fascinated with writing.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants her loneliness to end; and she has a crush on the local painter

Ideals: Philantrophist, Artistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Phann Rothenel, Female Elf Sorcerer 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Oriel Beverly, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is wearing a long, grey, dusty cloak. She has chestnut hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of a Bowyer, who enjoyed hunting, Oriel was taken on many hunting expeditions. When Oriel reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to raise her children well; and she wants nothing more than to rejoin the army

Ideals: Professionalism. Bonds: Attractive, Adventurer, Nature, Military, Family. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Oriel Beverly, Female Human Sorcerer 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp. Red garnet (100 gp).


Social Check DCs

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