Sannl Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a bow on her belt. She has a slight overbite and is overall scrawny. She wears her brown hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Justice, Persistence. Flaws: Shy, Antagonistic. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Gennal Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is cut short. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Barrister, who enjoyed hunting, Gennal was taken on many hunting expeditions. Gennal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Right-Handed Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears pastel painted combat armor at almost all times. His cinnamon fur is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.
Ideals: Joker. Flaws: Racist. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Nissa Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.
Personality: She is a Bookbinder first and foremost. She believes firmly that knowledge should be universal. Nissa enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: Expand her business; and she is unsatisfied with her job
Flaws: Ugly, Hedonist. Bonds: Poor, Job, Immigrant. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 20 (+5) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
Morkral Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a grey collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, marred by beers. His chestnut hair is cut short. His hazel eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Sold as a small child to a slaver, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morkral took refuge in the large cave and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Mentor, Nature. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Edge Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a brown shirt with thin black vertical stripes and brown pants. Her beige fur is singed and shortened. Her blue eyes are passionate and lively.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful wizard made her what she is. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. White pearl (70 gp).
Hugh Sutton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has the majority of his body covered in plate. His auburn hair, when down, is lengthy. He has several tiny aquamarine earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Slave Trader, but he got bored and became a Cook. He has worked as a Cook like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp.
Roge Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is greasy and uncared for. His eyes are gray and beady.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp.
Avice Wallace, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her brown hair is wavy and long. She tend to wears goggles to shield her eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the south, certain she would find work there.
Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Artistic. Bonds: Attractive, Immigrant, Slave. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
