Veit Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his trident, and a wedding ring on his right hand. He wears his brown hair up. His ears are large.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His spouse's relatives view him with great suspicion; and wishes to resurrect an old love
Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: In love. Occupation: Butcher
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp.
Mary Ramsey, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has wavy auburn hair. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A true patriot, Mary would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is a Metallic Dragon in disguise. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and she wants to meet her childhood hero
Ideals: Athletic. Bonds: Attractive, Military, Adventurer. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Alice Clifford, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She sports a flattop hair cut. She is baby faced.
Personality: Aggressive, abrasive, and angry, Alice embodies much of what other species detest in the Humans. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a Actor, her father struggled to pay the bills. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp.
Katherine Fawcett, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She wears tattered old clothes. She has a hunchback. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are likewise green.
Personality: She is extraordinarily eccentric. She enjoys reading and quiet.
History: She was raised in a desert tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Logical, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
Heian Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Heian has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Disease, Insomniac. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Ownka Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She has a large black mantle and cape that has been intricately interwoven into her white robe. Her auburn hair is unkempt and raggedy. She wears large thick round spectacles.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. As long as the job gets done she does not care how it got done.
History: Born to a Mercenary, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She uses money and sex appeal to get what she needs; and wants to work out more often
Ideals: Athletic, Passionate, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Ombul Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" northern man, he is wearing the road beaten gear of a warrior. He keeps his long black hair kept up in a rat tail. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with poetry.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants revenge against illithids; and he has decided he is irredeemable
Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp.
Traki Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a long chestnut beard, and similarly colored long hair. He wears a mask on his face.
Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Traki and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable
Flaws: Antagonistic, Fearful. Bonds: Nature, Criminal record, Religious. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp.
Gunter Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long silver hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gunter was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up whip and armor he uses now. He became a Banker soon after.
Motivation: To reunite with his absent mother; and expand his business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
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