Kite Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely pastel suit with blue socks and a vest with buckled shoes. He keeps his long black fur kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Tanner profession.
History: He was born in the east, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Job, Immigrant. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Panana Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of magic on her torso. She carries with her a set of sickles, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with finding treasure.
History: The child of a Doctor, who enjoyed hunting, Panana was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. In the meantime she has taken over work as a Engraver and occasionally as a mercenary.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Giant, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Elegant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His half smiles and blue eyes are beguiling and draw you in.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Forgetful. Bonds: Rich, Attractive, Family. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 170 gp. 1 Breastplate.
Rinn Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her blonde hair in a flapper bob. This amber eyed southerner is not easily forgotten.
Personality: She is very quiet and rarely speaks above a whisper. The war was a terrible time for her, and Rinn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her mother was called into army service. When Rinn reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She feels kind of lost in life; and to reunite with her old friends
Flaws: Ugly, Shy, Depressed. Bonds: Adventurer, Military. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 2000 sp. Red-brown spinel (90 gp).
Williamina Kimberly, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears many layers of old clothing at all times, marred by beers. She wears her hair in dreadlocks. Her blue eyes lackadaisically let the world flow into them.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and marry her sister to traveling adventurers
Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Superior lock.
Halimath Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long black beard with little hanging trinkets. His gray unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he loathes his own lifestyle
Ideals: Fighting, Logical. Flaws: Disease, Depressed, Fearful. Bonds: Poor. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 gp.
Susannah Vance, Female Human [Permalink]
Personal [hide]
Description: She wears just a grey suit. She is portly but not overly obese. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her gray eyes peer out from beneath her top grey hat.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Flattery will make her almost putty in your hands.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is unsatisfied with her job; and she is content
Ideals: Optimist. Flaws: Selfish, Mundane. Bonds: Mentor, Job. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Seddit Lust, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. Her chestnut hair is singed and shortened. She has gleaming, smiling gold eyes.
Personality: She can speak with the recently deceased. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and her religion dominates her actions
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Gerald Cooper, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his kukri always slung over his shoulder. His hair is cut close to his head. His eyes are amber and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Navigator business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and sabotage a competitor
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp. White pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!