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NPC Generator

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Advanced [show]


Burgell Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, constantly wearing a tan suit, yellow shirt, and tan tie. His white hair has been sun bleached extensively. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Burgell was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He became a Bookbinder soon after.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Burgell Oomtrowl, Male Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Sweet In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She wears a feathered hat to hide her balding. She has a dull look in her hazel eyes.

Personality: She is almost excessively polite to everyone, even when angry. She would rather hide behind her crafts than deal with other people.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Sweet was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Sweet's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has decided she is irredeemable.

Ideals: Artistic. Flaws: Ugly, Shy, Disease, Antagonistic. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Sweet In the Wind, Female Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)14 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Zagga Presley, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a perfectly clean shirt and pair of pants. Her tied-back hair is blonde. She is very pretty but has cold, dead eyes.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She got into the Fletcher business at a young age. She dropped out of school to support her sick mother, and resented it. She then took over the family business and is one of the better Fletcher for hire.

Motivation: Tiefling compassion; and expand her business

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Immigrant, Job, Family. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Zagga Presley, Female Half-Orc Sorcerer 3
Medium (5'9") Half-Orc, Neutral Good (CR 3)
Armor Class 7
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 13 (+1)11 (+0) 10 (+0)6 (-2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1800 sp.


Social Check DCs


Cairn Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he sports black clothing, slightly heavier than average wear. His blue hair is heavily combed to the right. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Professionalism, Joker. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Cairn Fealty, Male Tiefling Sorcerer 1
Medium (6'10") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)16 (+3) 16 (+3)18 (+4)
Skills Persuasion +6
Senses Passive Perception 13
Languages Common, Aquan, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1 Good lock.


Social Check DCs


Quespa Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her crest is brass and curly. She wears large thick round spectacles.

Personality: Cocky and sure of herself, she believes she is the best Hunter born in the past three hundred years. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. After months of barely getting by, Quespa managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Money/treasure; and expand her business

Ideals: Athletic. Bonds: Rich, Job, Criminal record, Attractive. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Quespa Jharthraxyn, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)11 (+0) 9 (-1)17 (+3)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Makaria Power, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is renowned for her bright green dresses and hats. She has moderate length purple hair. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Makaria took refuge in the large cave and found the beat up falchion and armor she uses now. She now owns her own business.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Selfish. Bonds: Attractive, Job, Mentor, Nature, Criminal record. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Makaria Power, Female Tiefling Sorcerer 2
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)16 (+3) 13 (+1)20 (+5)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Chain shirt.


Social Check DCs


Paymon Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His hair is cut close to his head. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Paymon was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Paymon Agility, Male Tiefling Sorcerer 1
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. Zircon (20 gp).


Social Check DCs


Garl Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His auburn hair is cut short. He has violet eyes and a white hat with a green feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Nature, Adventurer, Military. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Garl Langston, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills Nature +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Mardred Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears professional attire. She keeps her long chestnut hair kept up in a rat tail. She wears a mask on her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her absent mother

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family, Slave. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Mardred Gorunn, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 8 (-1)5 (-3)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 220 gp.


Social Check DCs

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