Dee Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is well dressed, constantly wearing a white suit, blue shirt, and pastel tie. Her black hair is singed and shortened. Her green eyes dart from person to person.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She also hits on women, regardless of circumstances.
History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To settle down with her crush; and she would like to get married and retire
Ideals: Opinionated. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Pink pearl (110 gp).
Joan Hayes, Female Human [Permalink]
Personal [hide]
Description: Standing 5'4", this woman is well dressed, constantly wearing a brown suit, yellow shirt, and brown tie. She keeps her white hair in a flapper bob. Her eyes are green and she is always smoking a pipe.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a ruthless business woman, a trait she acquired from her mother.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Joan took refuge in the old dungeon and found the beat up bow and armor she uses now. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many illithids want her driven away; and she seems to be bored by most things
Ideals: Entrepeneur. Flaws: Sensitive, Mundane. Bonds: Nature, Enemies. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Deep green spinel (80 gp). Freshwater pearl (12 gp).
Riardon Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. His blonde hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Riardon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now mingles about in high society.
Motivation: He has money and likes to spend it; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Oblar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His golden hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Tiefling culture. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Tiefling compassion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Racist, Selfish, Antagonistic. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. 1 Banded mail.
Seddit Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a hunchback. Her white hair is knotted and matted. She has silver eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 210 gp.
Eldeth Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair, while still mostly black, has prominent grey streaks. Her thin eyebrows rest above her beady gray eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Eldeth is combative with any and all who dare try her patience in the slightest.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her absent father.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Spring Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries a battered warhammer and tarnished pickaxe as well. Her fur, while still mostly orange, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She dislikes all the random violence that takes place in the east. Animals are drawn to her, and she is able to talk to them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against orcs
Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly, Disease. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. Silver comb with moonstones (200 gp).
Mreksh Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, green, dusty cloak. He keeps his white crest in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Mreksh studied abroad. His childhood dream was to be a Sellsword, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants his loneliness to end.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Has a crush, Adventurer, Job. Occupation: Ruler
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 9000 cp.
Tenena Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is golden and curly. She wears large thick round spectacles.
Personality: She dislikes all the random violence that takes place in the north. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Tenena was left her father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tenena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Pacifist, Philantrophist. Bonds: Immigrant, Military. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 320 gp.
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Their contribution stands as a beacon of hope for all adventurers!
