Bharash Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Barber uniform. He keeps his long blue crest kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He feeds upon the attention of others.
History: Bharash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Healer, but he got bored and became a Barber. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Blue quartz (10 gp).
Gomory Mitchell, Male Human [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he wears a worn and beaten armor. He has a small bristly mustache and wavy auburn hair. He has a dull look in his gray eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is afraid of women and trembles around them
History: He was born into a rich family. He worked as a nervous Bookbinder and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and to be a jeweler again
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Horza Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Insane, Fearful. Bonds: Rich, Job, Military, Adventurer. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Huru Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She likes to wear ponchos typically of a light white in addition to tight pants. Her golden hair is lengthy. Her ears are large.
Personality: She is calm most of the time but flees social interaction. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a white middle class family as the only child. In her 14th year, her parents were killed by a giants raid, leaving Huru alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Her spouse's relatives view her with great suspicion; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Ugly, Shy, Mundane. Bonds: Enemies, Family. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Elizabeth Everleigh, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, constantly wearing a grey suit, green shirt, and pastel tie and is in decent physical shape. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She can't help but pocket interesting objects she comes across
History: Born to a Detective, her mother struggled to pay the bills. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants nothing more than to rejoin the army; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Selfish, Fearful. Bonds: Criminal record, Poor, Military. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Purah Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. She wears a small hat to cover her moderate length dark red hair. Her eyes are silver and she is always smoking a pipe.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Purah lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 240 gp.
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a colorful flower in his red fur. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict. Bonds: Attractive, Job, Military, Criminal record. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Chay Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His hair is brown and curly. His eyes are a pleasant amber.
Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a architect and was forced into it by his family
Bonds: Attractive, Religious, In love, Mentor, Family. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Red garnet (140 gp). 1 Breastplate.
Fax Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He typically wears green cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His crest is short and black. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Guard, who enjoyed hunting, Fax was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Insane, Fearful. Bonds: Slave, Nature, Adventurer. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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