Eldeth Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is dressed in a clean brown cloak covering her clean studded leather, and sports empty pouches on her belt. Her hair is cut close to her head. Her eyes are amber and she is always smoking a pipe.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bricklayer arts, while her mother instructed her in etiquette, music and courtly manner. She moved out south to avoid the crime she committed. After months of barely getting by, Eldeth managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: An old rival family wants her found; and seeks redemption
Ideals: Persistence, Artistic. Bonds: Rich, Criminal record, Family. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 18 (+4) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Deep green spinel (150 gp).
Harriet Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who prefers to wear fine silks, though has several suits of combat armor for her hunting needs, she is not a threatening figure. She has a very tight haircut. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Around other people she will do her best to conceal her emotions and appear jolly.
History: Gifted from a young age, Harriet studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Athletic, Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Rich. Occupation: Barrister
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Eva Gyula, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She is bald on top and has large black tufts of hair around her ears. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is overprotective of those who hire her services. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Eva studied abroad. Brilliant and gifted she never wanted to apply herself. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She doesn't get along with people that don't share her tastes; and to clean up the streets
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Guardian. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1500 sp.
Ielenia Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, she is an attractive figure. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her silver hair is knotted and matted. Her eyes are green and she is always smoking a pipe.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a ruthless business woman, a trait she acquired from her mother.
History: Ielenia was raised in a hard working conservative environment. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She ran away from her former home and has been making her living as a Beggar for the past few years.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Criminal record. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 6 (-2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Geoffrey Langdon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Mayor. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.
Ideals: Optimist, Logical. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Aline Rodney, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has brown hair. She wears an eyepatch.
Personality: She speaks before she thinks and is too direct. As long as the job gets done she does not care how it got done.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 14th year, her parents were killed by a drow raid, leaving Aline alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Aline was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Someone believes her a fraud; and a deep hatred of drow
Ideals: Professionalism. Flaws: Ugly, Impulsive, Mundane. Bonds: Enemies. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1600 sp. Banded agate (12 gp). 1 Alchemist’s fire.
Dagnal Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is cut jaggedly and amateurishly. Her amber eyes are passionate and lively.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the west her family was never financially stable. In her 11th year, her parents were killed by a gnolls raid, leaving Dagnal alone in the world. After a stint in an orphanage, she was adopted. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many gnolls want her driven away; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Nature, Poor, Enemies. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
Rathkran Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy silver crest. He is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Attractive. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 4 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. 2 Thunderstones.
Krûk Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. He has hazel eyes and a white hat with a black feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp.
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