Tana Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large tan jacket. Her golden hair is slicked back into a classic pompadour. Her eyes are blue and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also hits on women, regardless of circumstances.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Tana took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and wants her loneliness to end
Ideals: Gifted. Flaws: Shy. Bonds: Has a crush, Rich. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Magnifying glass.
Carlin Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman sports blue clothing, slightly heavier than average wear. She wears a deerstalker hat to cover her moderate length brown hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.
Motivation: Her religion dominates her actions; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Bonds: Job, In love, Religious, Enemies. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1300 sp. 1 Bullseye lantern.
Markosian Joy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting clothing which further accentuates her frame. Her white hair is drawn into a tight pony tail with a cross scrunchie. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This woman loves singing and to teach people singing more than just about anything. She is skeptical of what others tell her and is slow to trust.
History: Gifted from a young age, Markosian studied abroad. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Markosian took refuge in the large cave and found the beat up club and armor she uses now. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and to protect her home
Ideals: Athletic, Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Diggory Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears professional attire. His black hair is cut short with large spiked bangs in the front. His eyes are likewise amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down; and he uses money and sex appeal to get what he needs
Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Attractive, Rich. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Red spinel (50 gp).
Fallthra Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is an epitome of beauty. Her moppish brown hair is in a traditional bowl cut. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful slaver made her what she is. She dropped out of school before completing her studies. She has dedicated herself to building a better trade route.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Bonds: Adventurer, Attractive, Mentor. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Avelina Beitz, Female Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, she is an attractive figure. She is dressed in earthy colors with a brown and white handkerchief worn on her right side. Her chestnut hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and gnomish compassion
Ideals: Joker. Flaws: Mundane, Racist. Bonds: Attractive, Poor. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp.
Jaxi Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long blue crest kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. She does not believe in violence as a means to an end. She is a dedicated Baker but believes her peers are too gung-ho.
History: Jaxi was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jaxi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Pacifist. Flaws: Addict. Bonds: Attractive. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Antinua Blumenthal, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear yellow pants and tee shirts. She has slicked back brown hair. Her green eyes dart from person to person.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Antinua was born the youngest of three triplets. Like her father and her brother before her, after school she went straight into learning to become a Dilettante. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Cockaby Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is silver and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He loathes his own lifestyle; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Addict, Depressed. Bonds: In love. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
