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NPC Generator

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Advanced [show]


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears a lot of dark rich colors, with gold accents. His red hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: A powerful slaver made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Mentor, Nature. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Don Hackney, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)10 (+0) 18 (+4)9 (-1)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Thorpe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Thorpe lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Enemies, Family. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Thorpe Warmwater, Male Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 120 gp.


Social Check DCs


Marigold Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Flattery will make her almost putty in your hands.

History: Marigold was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Greedy, Selfish. Bonds: Attractive, Job, Criminal record. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Marigold Goodearth, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears baggy yellow pantaloons and a brown scarf. He wears a Stetson hat to hide his balding. He has green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Flaws: Greedy. Bonds: Attractive, Rich, Job, Religious. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Norman Siannodel, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)13 (+1) 12 (+1)18 (+4)
Skills Nature +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp. Rose (30 gp).


Social Check DCs


Daar Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears a black collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She wears her bronze crest up. She has a tattooed face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of a Layabout, who enjoyed hunting, Daar was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero

Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Nature, Immigrant. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Daar Clethtinthiallor, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Azurite (7 gp).


Social Check DCs


Lewis Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears yellow cloth garments or leather armor. He wears his brown hair up in a very large beehive style do. This blue eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the north, but his parents moved at a very young age to the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He is greedy; and wants to raise his children well

Ideals: Joker. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lewis Burrows, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp.


Social Check DCs


Verna Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'10". She very much looks the part of a Seamstress. She wears her white hair up. Her violet unseeing eyes seem to look past you.

Personality: She snorts whenever she laughs or is feeling confident. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful brothel owner made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Seamstress. She has built up a small fortune and can afford her own way.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist. Flaws: Disease. Bonds: Job, Mentor, Rich. Occupation: Seamstress

Voice: Draws out vowels

Attributes [hide]

Verna Thorngage, Female Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Uzza Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair, while still mostly dark red, has prominent grey streaks. Her gold eyes are passionate and lively.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Energy wise she seems alert and responsive.

History: She was born into a rich family. She worked as a nervous Spy and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business; and she feels the way she acts is they only way to get by in the world

Ideals: Professionalism, Impeccable. Flaws: Depressed, Disease. Bonds: Rich, Job. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Uzza Decorum, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oppleby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin brown vertical stripes and white pants. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a flapper bob. His blue eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oppleby took refuge in the old dungeon and found the beat up mace and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Adventurer, Criminal record. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Oppleby Sympony, Male Gnome Sorcerer 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)7 (-2) 16 (+3)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 2 Acid flasks.


Social Check DCs

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