Nimble Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Nimble lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Ugly, Fearful. Bonds: Rich, Job, Family. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Three Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. Her brown fur is drawn into a tight pony tail with a dagger scrunchie. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered music. She used her abilities to travel the world and help people.
Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Artistic. Bonds: Attractive, Family, Nature. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 2 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Leaf Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy brown pantaloons and a white scarf. Her yellow fur is slicked back into a classic pompadour. Her blue eyes peer out from beneath her small brown hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She takes great joy in being the best Fisher in town.
History: She was raised by priests from a young age. A gifted student she started as a Shipwright, but she got bored and became a Fisher. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her religion dominates her actions.
Flaws: Insomniac. Bonds: Immigrant, Job, Religious, Mentor. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Ahvain Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many yellow ritualistic tattoos. He wears tan trousers with yellow and green striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His eyes are brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac
Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Actor
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 sp.
Matilda Law, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and black handkerchief worn on her left side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has blonde hair. Her gray eyes dart from person to person.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also hits on women, regardless of circumstances.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Body Guard arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. Being a Body Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is greedy; and she feels that her past leaves her morally obligated to help
Bonds: Attractive, Job, Has a crush, Rich, Criminal record. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3200 sp.
Thodris Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She sports grey clothing, slightly heavier than average wear. She has a long auburn ponytail with little hanging trinkets. Her eyes are likewise amber.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city she treasured whatever gifts she got. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Thodris never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Nothing but the best is good enough for her.
Ideals: Athletic, Impeccable. Flaws: Secretive. Bonds: Poor, In love. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Delre Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, she is an attractive figure. She typically wears brown cloth garments or leather armor. Her hair is silver and very short. Her eyes, though not visible through her cowl, are brown.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Delre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Delre liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wishes to resurrect an old love
Ideals: Joker, Philantrophist. Bonds: Attractive, Mentor, Nature. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 gp.
Lerissa Love, Female Tiefling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. Her brown hair, when down, is lengthy. She has a dull look in her white eyes.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. A true patriot, Lerissa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Rich, Enemies, Military. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Pallabar Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his singing dream.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Joker, Gifted, Artistic, Impeccable. Bonds: Attractive. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
