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NPC Generator

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Advanced [show]


Ernest Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man typically wears yellow cloth garments or leather armor and is in decent physical shape. He keeps his chestnut hair in a flapper bob. He has a dull look in his gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: To reunite with his old friends; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Secretive, Hedonist. Bonds: Immigrant, Job, Adventurer. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Ernest Berevan, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp. Tourmaline (110 gp).


Social Check DCs


Hûmgrat Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and blonde with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are a pleasant brown.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He also has developed a complete distrust of the Unemployed profession.

History: Hûmgrat hails from a village terrorized by goblins. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Hûmgrat Wheatley, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Orc, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Willow High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She is well dressed, constantly wearing a white suit, grey shirt, and green tie, and her gloved hand is found clutching a lance. Her golden hair is well kept. Her eyes, though not visible through her cowl, are blue.

Personality: While she acts the brute, she is far gentler than she would appear. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Willow is combative with any and all who dare try her patience in the slightest.

History: She was born in the north, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She wants to get laid; and to settle down with her crush

Ideals: Fighting, Justice. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Willow High-hill, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)15 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1000 cp. 1 Alchemist’s fire.


Social Check DCs


Callybon Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a blue shirt with thin brown vertical stripes and blue pants. Her whole body is exceptionally muscular. She has slicked back golden hair. Her hazel eyes dart from person to person.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to loving parents in a slum to the west. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was granted martial powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Immigrant, Poor. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Callybon Cobblelob, Female Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)12 (+1) 17 (+3)13 (+1)
Skills Nature +3, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Rohesia Hallewell, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has slicked back auburn hair. Her blue eyes are slightly larger than normal.

Personality: She is a Mayor first and foremost. She believes firmly that knowledge should be universal. She is lazy and tries to find solutions quickly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Mayor job and began her own company from there.

Motivation: To be a Soapmaker again; and she is unsatisfied with her job

Flaws: Ugly, Lazy. Bonds: Rich, Job, Immigrant. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Rohesia Hallewell, Female Human Sorcerer 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)16 (+3) 8 (-1)17 (+3)
Skills History +5, Performance +5
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 130 gp. 2 Thunderstones.


Social Check DCs


Trail Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She dresses in pastel turtlenecks beneath a black coat with violet slacks. She wears a colorful flower in her cinnamon fur. She is very pretty but has cold, dead eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in a small desert village. Trail was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trail decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Trail Grass, Female Tabaxi Sorcerer 3
Medium (4'10") Tabaxi, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 1200 sp.


Social Check DCs


Wymar Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt, and he perpetually has his flail ready. He keeps his long silver hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Shy. Bonds: In love, Poor, Family. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Ogden, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Mozû Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he dresses like a well dressed Crown-heir does. His golden hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a island tribe. He worked as a nervous Crown-heir and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Mozû Kelsey, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Gale On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black fur is drawn into a tight pony tail with a dagger scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Gale is depressed about a lot of things. She tends to be a nihilist. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born in the north, but her parents moved at a very young age to the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has money and likes to spend it; and several ex partners dislike her way of doing things and want revenge

Flaws: Depressed, Shy. Bonds: Rich, Enemies, Immigrant. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Gale On the Water, Female Tabaxi Sorcerer 3
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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