Diggory Langdon, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he typically wears brown cloth garments or leather armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his hazel eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: He was born several months after his father was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Golden pearl (150 gp). 4 Holy water.
Morgran Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of luck on his torso. He sports a long black beard, and similarly colored long hair. This hazel eyed westerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Sailor, Morgran learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has achieved small success as a Sailor.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he desires power and/or immortality
Flaws: Depressed. Bonds: Slave, Job, Adventurer. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1 Masterwork Common Melee.
Agnes Kane, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'3" western woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a wide-brimmed hat to cover her moderate length white hair. She has several tiny emerald earrings on each ear.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She now owns her own business.
Motivation: To prove her worth to the world; and she is unsatisfied with her job
Flaws: Antagonistic, Forgetful, Racist, Impulsive. Bonds: Rich, Job. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Nuthra Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her rusty crest is smooth and relatively long. Her red eyes dart from person to person.
Personality: Cocky and sure of herself, she believes she is the best Server born in the past three hundred years. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered writing. She has achieved small success as a Server.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Justice, Artistic. Bonds: Rich, Job, Criminal record, Nature. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp. 1 Everburning torch.
Kelter Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His white hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Sailor and found it very stressful. He struck the Sailor job and began his own company from there.
Motivation: Expand his business; and money/treasure
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 6000 cp. 1 Disguise kit.
Maegan Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a white and tan handkerchief worn on her left side. Her hair is cut close to her head. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise she seems alert and responsive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Professionalism. Flaws: Shy. Bonds: Immigrant. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Roywyn Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and her gloved hand is found clutching a warhammer. She has done her best to style her auburn hair to look like a famous performer. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a minor phobia of water and hates getting wet.
History: Roywyn hails from a village terrorized by gnolls. Through the years after Roywyn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Roywyn's mother didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Revenge.
Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 sp.
Katherine Remington, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a simple brown robe with green stripes complete with hood. She keeps her long white hair kept up in a rat tail. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When she was but 7 years old her parents immigrated from the east. There was a wharf not far from home where she often wandered off to fish. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Ideals: Athletic, Optimist. Bonds: Rich, Immigrant, Nature. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp.
Manfred Charlton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair, when down, is lengthy. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered writing. Days after completing his studies, news broke out that his hometown was attacked by brigands. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. Chrysoberyl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!