Gale Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His fur is greying and his face has many wrinkles. His eyes are blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Mortician, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Professionalism, Logical. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
Mreksh Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear green pants and tee shirts. He keeps his brass crest in a flapper bob. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Mreksh hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mreksh took refuge in the old dungeon and found the beat up lance and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Enemies, Nature. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Cumpen Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a black scarf, and carries halberds. Her brown hair, when down, is lengthy. Her fierce hazel eyes like to dwell on things.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Cumpen was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She has drifted from career to career and currently works as a Dilettante.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Job. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Quarion Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: Wants his loneliness to end; and he has a crush on the local painter
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Rich, Adventurer, Has a crush. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Red garnet (90 gp).
Althaea Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears a well pressed and immaculate suit (or dress). She has a hunchback. She has slicked back blonde hair. Her amber eyes are passionate and lively.
Personality: She is a hateful person. She taunts others and blames them for her problems. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Rich. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Chain shirt.
Ellywick Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. Her silver hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Ellywick was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Barrister for hire.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Flaws: Shy, PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 800 sp. Hematite (10 gp). Bloodstone (30 gp).
Cloud Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. He has styled his white fur well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cloud is combative with any and all who dare try his patience in the slightest.
History: Born to a Bather, his mother struggled to pay the bills. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted necromantic powers by his dying brother.
Motivation: A deep hatred of giants.
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1 Half-Plate.
Hamil Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in earthy colors with a red and green handkerchief worn on his left side, and a wedding ring on his left hand. His black hair and beard is wavy and long. He has a dull look in his gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in a small island village. When Hamil reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Family, Nature, Military. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Greeba Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has no hair. Her eyes are a pleasant brown.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is lazy and tries to find solutions quickly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Guard soon after.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job, Slave. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
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