Zykroff Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She very much looks the part of a Priest. She sports a flattop crest cut. Her fierce red eyes like to dwell on things.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Job, Poor. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Sard (40 gp). Chalcedony (40 gp).
Euphemia Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is braided into rings. Her eyes, though not visible through her cowl, are green.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Euphemia was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Military, Religious. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp. Coral (150 gp).
Ovina Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'2" and wears professional attire. Her right leg appears badly burned and disfigured. Her brown hair is braided into rings. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is overprotective of those who hire her services. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect her home.
Ideals: Logical. Bonds: Attractive, Guardian, Poor. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
River Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his yellow fur in a pixie cut. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: Gifted from a young age, River studied abroad. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Gifted, Logical. Flaws: Selfish. Bonds: Poor, Slave. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 40 gp.
Nadarr Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His red crest is kept up in a ponytail inside a top hat. He has gold eyes and a green hat with a yellow feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: He was born in the south. He worked as a nervous Carpenter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Masterwork Common Melee.
Burto Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red cloak and cross-gartered black stockings. His white hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burto fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Secretive, PTSD. Bonds: Nature. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 120 gp.
Randal Gracey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His eyes are brown and beady.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Slave, Nature. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. Hematite (12 gp).
Quespa Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman is generally shirtless and showing off her tattooed chest. Her clothes are grease stained in places. Her copper crest, when down, is lengthy. Her eyes are gold and catlike.
Personality: She is very quiet and rarely speaks above a whisper. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Quespa was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Detective. After a long history of fighting, Quespa and her spouse have recently divorced.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Thieves’ tools.
Ozyman Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red coat over a yellow low-cut shirt, and a Stetson hat upon his head. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A powerful necromancer made him what he is. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Philantrophist, Optimist. Bonds: In love, Mentor, Slave. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 250 gp.
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Their contribution stands as a beacon of hope for all adventurers!
