Nalaed Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears rags and sports a simple walking cane. She is an epitome of beauty. She has done her best to style her red hair to look like a famous performer. Her eyes are likewise green. Her teeth are white and perfect.
Personality: While she acts the brute, she is far gentler than she would appear. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was always a brilliant, if unscrupulous mind. She helped her father out around the business and became quite the natural. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Poor, Attractive, Job. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp.
Lezre Bradley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a well pressed and immaculate suit (or dress). Her brown hair has been sun bleached extensively. Her eyes are violet and she is always smoking a pipe.
Personality: Lezre wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a island tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Disciplined, Logical. Bonds: Adventurer, Nature. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp. 1 Masterwork Heavy wooden shield.
Sora Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is dressed in an above average manner. Her long scarlet crest is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised in a forest tribe. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Since then, she has sought to make the best of life.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Religious, Nature. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Coral (140 gp).
Melech Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His hair is short and white. His skin is flawless and his white eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Melech abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Joker, Entrepeneur. Bonds: Attractive, Military, Adventurer, Enemies. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown wide-brimmed hat and brown clothes, and he perpetually has his hammer ready. He has styled his gray fur well, parting it to the left. This amber eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Adventurer, Mentor, Family. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Golden pearl (50 gp).
Naivara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her black hair is kept up in a ponytail inside a wide-brimmed hat. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Naivara was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Naivara and her spouse have recently divorced.
Motivation: An old rival family wants her found; and regain custody of her son
Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Religious. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Rolf Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. His eyes are blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp. 1 Chain shirt.
Aerdeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a blue and grey handkerchief worn on his right side. His auburn hair is greasy and uncared for. He is baby faced.
Personality: Aerdeth is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in a small mountains village. Aerdeth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Nature, Immigrant, Enemies. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Jasmine Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. She has a moderate pudge and is not very fit. She sports a flattop hair cut. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She can't help but pocket interesting objects she comes across
History: She was raised in a white middle class family as the only child. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.
Motivation: Doesn't want to be a Knight and was forced into it by her family; and wants to raise her children well
Flaws: Addict, Mundane. Bonds: Criminal record, Religious, Family. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
