Therlin Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a long black ponytail with little hanging trinkets. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She snorts whenever she laughs or is feeling confident. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.
Motivation: Retire the richest woman in the north.
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 19 (+4) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. Hematite (11 gp).
Serpent Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a pastel feathered hat and pastel clothes. Her yellow fur has been sun bleached extensively. Her face is scarred and worn.
Personality: A deeply religious woman she believes everything happens for a reason. She enjoys reading and quiet.
History: She was born into a rich family. Her father was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Religious, Rich, Adventurer. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1500 sp. Banded agate (14 gp). Coral (50 gp). 1 Masterwork Common Melee.
Numba Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She wears a tan vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a mace. Her hair is cut close to her head. Her amber eyes lackadaisically let the world flow into them.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Energy wise she seems alert and responsive.
History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she wants nothing more than to rejoin the army
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Actor
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 100 gp.
Buvvie Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is thinning but still full. She has a tattooed face.
Personality: Always inclined to offer people food she seems plenty friendly. When she's not drinking or sleeping the drinks off, she's doing music.
History: She is a Jackalwere in disguise. She went to a religious school and was inspired by the priests there in charitable deeds. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Smoking Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'11". She tends to wear a brown poncho over her likewise colored trousers and shirt. Her orange fur is slicked back into a classic pompadour. Her eyes are green and beady.
Personality: She will rave to anyone who will listen. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised in a white middle class family as the only child. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Insane, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Tourmaline (90 gp).
Tervaround Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears baggy tan pantaloons and a blue scarf. Her tied-back hair is chestnut. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in a small village she learned the ways of the warrior from her mother. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Tervaround began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Tervaround was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats.
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Guardian, Enemies. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Tomph Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her moppish white hair is in a traditional bowl cut. Her eyes are amber and she is always smoking a pipe.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Tomph lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Performer mother left her crippled. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to raise her children well.
Flaws: Sensitive, Secretive, Disease. Bonds: Attractive, Family. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 7 (-2) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Ranged Weapon.
Mreksh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is short and copper. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Terse, Disease. Bonds: Rich. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Vondal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His golden hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Spy business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 8 years.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Criminal record. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
