Balimaar Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a grey cloak and cross-gartered green stockings. His silver hair is cut short. His skin is flawless and his gray eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Bonds: Attractive, Job, Nature, Rich. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 6000 cp. Bloodstone (40 gp).
Joan Lindsey, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a top hat to cover her moderate length chestnut hair. Her violet eyes peer out from beneath her top brown hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Priest, Joan learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Marry her brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Job, Family, Adventurer. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 150 pp.
Warryn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white hair is cut short with large spiked bangs in the front. This blue eyed easterner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Warryn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Halfling compassion; and to unite with his brother
Ideals: Artistic. Flaws: Ugly, Disease, Racist. Bonds: Family. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Berrian Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a yellow vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is still thick. He has gleaming, smiling gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.
History: Gifted from a young age, Berrian studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Berrian took refuge in the old dungeon and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and to clean up the streets
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: White pearl (40 gp).
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long pastel pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved
Ideals: Artistic, Optimist. Flaws: Insane. Bonds: Family, Poor, Adventurer. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Gilbert Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of scimitars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After months of barely getting by, Gilbert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Attractive, Criminal record, Rich. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp.
Valorean Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear green pants and tee shirts. His crest is greying and his face has many wrinkles. His red eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Valorean grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Bonds: Attractive, Adventurer, In love, Job. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 6 (-2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 40 gp.
Ermina Huckabee, Female Human [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of her god on her torso. Her auburn hair is wavy and long. She has gleaming, smiling amber eyes.
Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of a Slave Trader, who enjoyed hunting, Ermina was taken on many hunting expeditions. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels kind of lost in life; and she desires power and/or immortality
Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Sybil Kenley, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a grey feathered hat and grey clothes. Her golden hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is afraid of women and trembles around them
History: Sybil was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Job, Adventurer, Rich. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 140 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


