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NPC Generator

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Advanced [show]


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his green robe. His skin is fair and his fingers are delicate and long. He keeps his long golden hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born at the edge of vast desert. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: Many goblins want him driven away.

Ideals: Artistic. Bonds: Enemies, Family, Nature, Rich. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Zook Folkor, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Seere Carrion, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a fancy black dress. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her gold eyes lackadaisically let the world flow into them.

Personality: She exudes charisma. She is a tour de force of persuasion. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Seere grew up listening to her mother's many stories. She went to a religious school and was inspired by the priests there in charitable deeds. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and to prove her worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Seere Carrion, Female Tiefling Sorcerer 2
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 700 sp.


Social Check DCs


Tim Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is still thick. He wears an eyepatch.

Personality: This man loves singing and to teach people singing more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Tim Livingstone, Male Human Sorcerer 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp. 1 Masterwork Musical instrument.


Social Check DCs


Silaqui Nobles, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is greying and her face has many wrinkles. Her eyes are violet.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Shy, Disease. Bonds: Job. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Silaqui Nobles, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 12 (+1)6 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 2000 cp. Red garnet (140 gp).


Social Check DCs


Drenna Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned female tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her chestnut hair. Her eyes are likewise violet.

Personality: She never swears and excessively uses polite adverbs when speaking. Animals are drawn to her, and she is able to talk to them.

History: She was born to loving parents in a slum to the west. After coming to the age of reason, Drenna took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: She wants to meet her childhood hero; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drenna Sheldon, Female Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3 Smokesticks.


Social Check DCs


Mary Cooper, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She wears a grey costume with the symbols of strength on her torso. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is an amazing painter.

History: Mary was born in the north. At a young age she loved to build and create. After coming to the age of reason, Mary took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Optimist, Gifted, Persistence, Logical. Flaws: Insane. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Mary Cooper, Female Human Sorcerer 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 400 sp.


Social Check DCs


Lone Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a large brown jacket. She wears a wide-brimmed hat to cover her moderate length orange fur. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has never given up on her poetry dream.

Motivation: A strong sense of loyalty to Dwarven people; and she is greedy

Ideals: Artistic. Flaws: Greedy, Racist. Bonds: Rich, Family. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Lone Of Spirit, Female Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)16 (+3) 15 (+2)7 (-2)
Skills Athletics +1, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 800 sp. Rhodochrosite (12 gp).


Social Check DCs


Heward Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'7" and typically wears yellow cloth garments or leather armor. His right hand appears badly burned and disfigured. He wears a small hat to cover his moderate length chestnut hair. His eyes are blue and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He struck the Hunter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Gifted. Bonds: Job, Military. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Heward Ray, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Banded mail.


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large grey jacket. His hair is silver and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting. Bonds: Attractive, Job, Military, Guardian, Debt. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Lance Dayton, Male Human Sorcerer 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 10 pp. Blue quartz (7 gp).


Social Check DCs

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