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NPC Generator

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Advanced [show]


Kilia Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears light armors faded through time and improper care. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a hateful person. She taunts others and blames them for her problems. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She got into the Roofer business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Roofer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To be a Miller again; and she has money and likes to spend it

Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kilia Ironfist, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 110 gp.


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown fur is lengthy and is close to two feet long. He has several tiny sapphire earrings on each ear.

Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Selfish, Disease. Bonds: Rich, Adventurer. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Drifting Grass, Male Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1300 sp.


Social Check DCs


Myria Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is matted, messy, and big. She has several tiny aquamarine earrings on each ear.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is greedy; and money/treasure

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Myria Smoothhands, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 12 (+1)7 (-2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 110 gp.


Social Check DCs


Tûkâ Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is typically in his Adventurer uniform, marred by chocolates. His white hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Priest profession.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Tûkâ Windsor, Male Half-Orc Sorcerer 3
Medium (6'6") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2500 sp. Smoky quartz (70 gp). Rock crystal (70 gp). Red-brown spinel (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Boddynock Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in blue turtlenecks beneath a white coat with brown slacks. He wears a colorful flower in his blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.

History: Boddynock lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Insomniac, Terse. Bonds: Attractive, Family. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Boddynock Glittergem, Male Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has shaved his head bald. This brown eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Guard.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Flaws: Shy. Bonds: Job, Poor, Nature, Debt. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Bertram Shelly, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Large well-done wool tapestry (300 gp). 1 Banded mail.


Social Check DCs


Oppleby Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tan collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oppleby took refuge in the large cave and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Hedonist, Antagonistic, Ugly. Bonds: Nature. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Oppleby Pilwicken, Male Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Artin Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears many layers of old clothing at all times. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are violet and catlike.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east her family was never financially stable. Her childhood dream was to be a Marshal, but she was a colossal failure. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She's repulsed by the PC; and further expansion of business

Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Artin Rubyeye, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 8000 cp. 1 Superior lock.


Social Check DCs


Lamlis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his green robe. He carries a battered hammer and tarnished kukri as well. His hair is chestnut and curly. His amber eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Lamlis Xiloscient, Male Elf Sorcerer 1
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. Carnelian (30 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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