Einkil Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He keeps his long black hair kept up in a rat tail. He has several tiny topaz earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Einkil lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.
Motivation: To pay off his debts; and he's attracted to the pc
Flaws: Antagonistic. Bonds: Rich, Job, Family, Has a crush, Debt. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Theobald Middleton, Male Human [Permalink]
Personal [hide]
Description: A 6'0" eastern man, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He hasn't been sleeping well lately.
Motivation: A strong sense of loyalty to Tiefling people; and to get a good night's sleep
Ideals: Pacifist, Artistic. Flaws: Insomniac, Terse, Racist. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Dariff Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. Her silver hair is braided into rings. She has amber eyes.
Personality: She dislikes all the random violence that takes place in the north. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her mother and her brother before her, after school she went straight into learning to become a Junk Dealer. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: Sabotage a competitor; and she has money and likes to spend it
Ideals: Pacifist. Bonds: Attractive, Rich, Job. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1000 cp.
Lone Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His red fur, when down, is lengthy. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Lone was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Persistence. Flaws: Ugly, Terse, PTSD. Bonds: Family. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 400 gp.
Cockaby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tight fitting tan shirt and pants. He keeps his long chestnut hair kept up in a rat tail. His eyes are blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich western family. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and a deep hatred of illithids
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 9000 cp. Black pearl (200 gp).
Blorg Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His brown hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He has achieved small success as a Stylist.
Motivation: To clean up the streets; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Job, Guardian. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Sardonyx (20 gp). 1 Masterwork Common Melee.
Arava Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her long brass crest kept up in a rat tail. She has a dull look in her gold eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Sculptor, but she got bored and became a Sailor. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern.
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 pp.
Ortegar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. He has a brown handlebar mustache and slicked back brown hair. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: He was born in the west, but his parents moved at a very young age to the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Joker, Gifted. Bonds: Immigrant, Job. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 80 gp.
Emma Brandon, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a grey costume with the symbols of her god on her torso. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: While she acts the brute, she is far gentler than she would appear. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Miller business at a young age. She has chosen to use the inheritance that was left to her frivolously. She struck the Miller job and began her own company from there.
Motivation: To end her boredom; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Mundane. Bonds: Military, Job, Rich. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. 1 Banded mail.
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