Tyna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze, and sports empty pouches on her belt. She has wavy auburn hair. Her thin eyebrows rest above her beady gray eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: From birth she was tutored by a cruel and relentless mentor. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Mentor. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Red garnet (70 gp).
Sybil Chester, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is heavily combed to the right. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She never wears the same outfit twice, unless she absolutely has to.
History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and she is greedy
Ideals: Joker, Artistic. Flaws: Insane. Bonds: Rich, Nature. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Chem Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black shirt with thin grey vertical stripes and tan pants. He is muscular with a powerful set of arms. His hair is short and blue. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: He was born in the east, but his parents moved at a very young age to the south. Through the years after Chem was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Chem's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He has a crush on the local Ploughman; and wants his loneliness to end
Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp.
Morana Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a simple grey robe with red stripes complete with hood. She sports red long hair. Her face is scarred and worn.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Spice Merchant, her mother struggled to pay the bills. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Zook Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with Stetson hat. He has wavy golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He became a Guard soon after.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Uraim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He feels threatened by others; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3000 cp. Jet (40 gp). 4 Tanglefoot bags.
Kali Flair, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire, and carries ceremonial daggers. She has done her best to style her silver hair to look like a famous performer. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Carpenter business at a young age. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She has achieved small success as a Carpenter.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 230 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp).
Direcris Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple black robe with white stripes complete with hood. He has moderate length copper crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he is greedy
Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Has a crush. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp.
Gardain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His hair is chestnut and curly. His gray eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Rich. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Chrysoberyl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
