Urshar Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and dresses like a well dressed Body Guard does. Her skin is also unnaturally pale. She has wavy chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is frequently practicing swordplay.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Spy, but she was a colossal failure. She has never given up on her painting dream.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 14000 cp. Chalcedony (80 gp). Rich purple corundum (500 gp). 1 Minor magic item.
Shágflak Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length auburn hair. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Shágflak hails from a village terrorized by illithids. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He seems to be bored by most things; and he is content
Ideals: Gifted. Flaws: Antagonistic, Shy, Mundane. Bonds: Enemies. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Crowbar.
Tharivol Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of southern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and he has passion for adventuring and risk
Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Nyx Offund, Female Gnome [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tattered old clothes. Her brown hair has been sun bleached extensively. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Mentor. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Smokesticks.
Arjhan Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His silver crest is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a giants raid, leaving Arjhan alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Ugly, Mundane, Secretive. Bonds: Enemies. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Mûzglob Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a Stetson hat to cover his moderate length blonde hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Joker, Gifted. Bonds: Rich, Attractive, Family. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Emma Dudley, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of crossbows on her belt, each one with a amethyst on the hilt. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her hazel eyes dart from person to person.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Emma enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Emma was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Fighting, Passionate. Flaws: Hedonist, PTSD. Bonds: Poor, Adventurer. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 7 (-2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp.
Naivara Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A 4'9" eastern woman, she wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. She sports golden long hair. She has a tattooed face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Naivara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She struck the Layabout job and began her own company from there.
Motivation: To reunite with her old friends; and she is currently in port desperately looking for someone to get her out
Ideals: Justice. Bonds: Slave, Poor, Job, Adventurer. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2300 sp.
Duergath Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in a clean grey cloak covering his clean studded leather. His moppish black hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Actor. He inherited the family business which he has now maintained for 8 years.
Motivation: Elven compassion; and sabotage a competitor
Ideals: Logical. Flaws: Shy, Racist. Bonds: Rich, Job. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 20 (+5) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
