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NPC Generator

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Advanced [show]


William Lester, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, grey, dusty cloak. He keeps his blonde hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Stableman for hire.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic, PTSD, Fearful. Bonds: Attractive, Job. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

William Lester, Male Human Sorcerer 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Drifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her beige fur is thinning but still full. Her eyes are likewise amber.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Drifting was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drifting took refuge in the old dungeon and found the beat up whip and armor she uses now. She inherited the family business which she has now maintained for 3 years.

Motivation: To end her boredom; and to be a actor again

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Mayor

Voice: German accent

Attributes [hide]

Drifting Of Snakes, Female Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 70 gp.


Social Check DCs


Daar Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears black trousers with white and pastel striped suspenders. She wears various colorful collared shirts. Her crest is greying and her face has many wrinkles. Her ears are large.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is harsh and unforgiving.

History: Daar lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Stableman, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother; and doesn't want to be a mason and was forced into it by her family

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Daar Raghthroknaar, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 9 (-1)7 (-2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 400 sp.


Social Check DCs


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears red trousers with green and tan striped suspenders. He wears various colorful collared shirts. His brown hair is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nelkin lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Nelkin has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To reunite with his absent mother.

Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Enemies. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Nelkin Copperkettle, Male Halfling Sorcerer 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 6 (-2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 360 gp.


Social Check DCs


Caramip Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers brown and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is portly but not overly obese. She has moderate length blonde hair. Her eyes are green and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the west to a Detective, Caramip learned a great deal about her father's area of expertise. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Caramip began to lead the lost caravan. She struck the Detective job and began her own company from there.

Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and someone believes her a fraud

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Caramip Bafflestone, Female Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Akra Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of morningstars on her belt, each one with a topaz on the hilt. Her red crest is unkempt and raggedy. Her ears are large.

Personality: Always inclined to offer people food she seems plenty friendly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: To end her boredom; and she is content

Ideals: Fighting, Philantrophist. Flaws: Ugly, Impulsive, Mundane. Bonds: Poor. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Akra Verthisathurgiesh, Female Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)16 (+3) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 390 gp.


Social Check DCs


Odo Kent, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His skin is fair and his fingers are delicate and long. He has wavy golden hair. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Job. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Odo Kent, Male Human Sorcerer 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Silgre Read, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, she is an attractive figure. She wears baggy white pantaloons and a black scarf. She has done her best to style her blonde hair to look like a famous performer. She has brown eyes and a white hat with a black feather.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest woman in the east

Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Silgre Read, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 7 (-2)5 (-3)
Skills Persuasion -1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Solomon Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt, and he perpetually has his trident ready. His golden hair is greasy and uncared for. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with a spirit at a very young age, Solomon has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Solomon Blakeley, Male Human Sorcerer 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)9 (-1) 12 (+1)7 (-2)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp. 1 Simple lock.


Social Check DCs

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