Matilda Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet cloak and cross-gartered brown stockings, and she perpetually has her monstrous two handed axe ready. She keeps her long auburn hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She never swears and excessively uses polite adverbs when speaking. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Optimist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Freshwater pearl (12 gp). 1 Half-Plate.
Brakka Royal, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has a penchant for wearing a ring with an oversized ruby on her right hand. She wears a broad hat to hide her balding. Her thin eyebrows rest above her beady amber eyes.
Personality: Calm and collected, she is a well trained Map Maker. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now spends her time doing works of charity.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Nora Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sailor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With bright red hair. Her brown eyes lackadaisically let the world flow into them.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Emotional, Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.
Oriax Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light black in addition to tight pants. He has wavy chestnut hair. His eyes are black and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north to a Mercenary, Oriax learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has drifted from career to career and currently works as a Mercenary.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Poor, Family, Job. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 130 pp.
Drogo Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large grey jacket. His feathered hat is riddled with cuts and holes. His eyes are gray.
Personality: He hates Humans with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: When he was but 8 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.
Motivation: A strong sense of loyalty to Half-Orc people; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer, Immigrant, Poor. Occupation: Server
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Right-Handed Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying brown fur a little too much giving a sharp brown color. Her ears are large.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.
History: Right-Handed lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Cairn Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear black pants and tee shirts. He has dyed his greying black hair a little too much giving a sharp black color. His thin eyebrows rest above his beady white eyes.
Personality: Cairn is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cairn took refuge in the large cave and found the beat up mace and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life; and money/treasure
Flaws: Ugly, Depressed. Bonds: Rich, Nature, Immigrant. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 19 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Banded mail.
Kasdeya Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear black clothing when she does not wear armor, and she perpetually has her glaive ready. Her dark red hair is slicked back into a classic pompadour. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in the south, but her parents moved at a very young age to the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is content; and she seems to be bored by most things
Ideals: Fighting. Flaws: Secretive, Disease, Mundane. Bonds: Rich, Immigrant. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp.
Murgen Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor. She is physically well-built. Her hair is long and brown with streaks of golden, and is pulled back with small black clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with finding treasure.
History: Born in the east to a Dilettante, Murgen learned a great deal about her mother's area of expertise. When Murgen reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: She's looking for her big break; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Job, Military. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
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