Chenna Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'2" and wears tattered old clothes. Her red hair is cut short. She has green eyes and a white hat with a violet feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a logical person and will generally grow upset if things defy logic and science.
History: Chenna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her childhood dream was to be a Scribe, but she was a colossal failure. She has achieved small success as a Shipwright.
Motivation: Sabotage a competitor; and expand her business
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Frouse Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barber does. His hair is red and very short. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: Frouse was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frouse took refuge in the ruined castle and found the beat up halberd and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Ideals: Gifted. Flaws: Selfish. Bonds: Job, Nature, Adventurer. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 340 gp. 4 Antitoxin.
Meena Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is bristling with hidden weapons, mostly swords and longbows. Her hair, while still mostly silver, has prominent grey streaks. Her green eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She receives visions of the future at random moments
History: Meena was born in the east. At a young age she loved to build and create. Meena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Meena decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture.
Ideals: Joker, Gifted, Persistence. Bonds: Attractive, Criminal record. Occupation: Baker
Voice: Pirate accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Wobbles Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. His brown hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Wobbles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker. Flaws: Hedonist. Bonds: Slave, Attractive. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp.
Orsik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He is physically well-built. His brown hair is lengthy. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Orsik embodies much of what other species detest in the Dwarves. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Orsik and his spouse have recently divorced.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Hedonist. Bonds: Military, Religious, Adventurer. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Krimp Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black coat over a blue low-cut shirt, and a feathered hat upon his head, and is pretty ugly. His chestnut hair is long and unkept. His violet eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Mundane, Racist. Bonds: Family. Occupation: Unemployed
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Ghûra Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has red hair. His brown unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. During his travels, Ghûra and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ghûra discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ghûra fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Marbas Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black armored body suit, with a simple violet line shooting up and back down, and is pretty ugly. His dark red hair is smooth and relatively long. His red eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Marbas grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Adventurer. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 19 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Aquan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Matilda Oakley, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Mercenary uniform. She carries a battered spear and tarnished kukri as well. Her white hair is cut short with large spiked bangs in the front. This brown eyed northerner is not easily forgotten.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She plays an instrument quite well.
History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She has worked as a Mercenary like her mother before her.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Red spinel (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
