Tawar Adley, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. Her chestnut hair is long and unkept. Her amber eyes lackadaisically let the world flow into them.
Personality: Tawar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: She got into the Barkeep business at a young age. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Entrepeneur, Extrovert, Logical. Flaws: Ugly. Bonds: Job. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp.
Raam Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blue hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.
History: He was born several months after his father was called into army service. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Flaws: Shy. Bonds: Adventurer, Attractive, Military, Nature. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. Brass mug with jade inlays (200 gp).
Dimble Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His hair is brown, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Dimble was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Athletic, Justice. Bonds: Attractive, Family. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Ella Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is wavy and long. She has violet eyes and a violet hat with a tan feather.
Personality: She hates giants. She views them as having robbed her home of its proper glory. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: The child of a Sage, who enjoyed hunting, Ella was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Banker soon after.
Motivation: She'd like to take her coworkers down a peg.
Bonds: Enemies, Attractive, Nature, Job. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Dariff Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'10" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her right hand appears badly burned and disfigured. She wears a Stetson hat to hide her balding. Her gray eyes lackadaisically let the world flow into them.
Personality: She is fixated on the number 27. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Flaws: Insane. Bonds: Attractive, Immigrant, Rich. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Nimble In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His black fur is lengthy. His green eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south to a Glassblower, Nimble learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Further expansion of business; and doesn't want to be a glassblower and was forced into it by his family
Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Arha Asheton, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing the road beaten gear of a warrior. Her tied-back hair is silver. Her eyes, though not visible through her cowl, are amber.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Arha was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her daughter.
Ideals: Fighting. Bonds: Family, Religious. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp. Moss agate (13 gp).
Raymond Windsor, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. Smoky quartz (50 gp). 4 Thunderstones.
Millicent Westbrook, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a fancy brown dress. Her red hair is kept up in a ponytail inside a small hat. Her violet eyes have a joyful gleam in them most of the time.
Personality: She speaks before she thinks and is too direct. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. A gifted student she started as a Baker, but she got bored and became a Painter. She has set out to sabotage the competition.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1100 sp.
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