Kyle Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly glaives and sais. His silver hair, when down, is lengthy. He has amber eyes and a brown hat with a grey feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of gnolls once and for all.
History: The child of a Mortician, who enjoyed hunting, Kyle was taken on many hunting expeditions. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Someone believes him a fraud.
Bonds: Poor, Criminal record, Attractive, Enemies, Nature, Family. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Bloodstone (40 gp). 1 Disguise kit.
Bendoo Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses well, typically a more casual-formal manner. She has slicked back golden hair. Her fierce blue eyes like to dwell on things.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: From birth she was tutored by a cruel and relentless mentor. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Brewer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (200 gp).
Morgran Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is cut short with large spiked bangs in the front. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Guard in town.
History: Born in the north to a Guard, Morgran learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Rangrim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Assassin in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Bonds: Rich, Slave, Attractive, Job, Religious. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 700 sp.
Neega Westbrook, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. Her golden hair is well kept. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is business-like. She takes instructions and follows them to the letter. Further she is a bit of a stoner and is frequently out of it.
History: Born in a small village she learned the ways of the warrior from her mother. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off her debts
Ideals: Professionalism, Fighting. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Raam Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He has styled his red hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Raam was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Raam's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Raam and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Insane, Antagonistic, Insomniac. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Uzza Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her bastard sword. Her dark red hair is smooth and relatively long. Her white eyes have a joyful gleam in them most of the time.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Joker, Logical. Flaws: Insane. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
Kallista Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 4'8", this woman wears suspenders and black workpants. Her shirt is violet, and she wears a heavy black leather apron most of the time. Her small hat is riddled with cuts and holes. Her gold eyes dart from person to person.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born several months after her mother was called into army service. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Military, Rich. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (900 gp). 1 Half-Plate. 1 Half-Plate.
Jocelyn Vance, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His long chestnut hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Poor. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
