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NPC Generator

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Advanced [show]


Roge Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large white mantle and cape that has been intricately interwoven into his green robe. He has a chestnut handlebar mustache and slicked back chestnut hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Doctor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Attractive, Slave. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Roge Leagallow, Male Halfling Sorcerer 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs


Târz Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is lengthy and is close to two feet long. His eyes are green and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Târz Rodney, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Athletics +6, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp.


Social Check DCs


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case, and sports empty pouches on his belt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Bonds: Attractive, Adventurer, Nature, Job. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Cory Hartford, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp. Tiger eye turquoise (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nalral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: Nalral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Lazy. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Nalral Fireforge, Male Dwarf Sorcerer 3
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 12 (+1)7 (-2)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Mindartis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His thin eyebrows rest above his beady violet eyes.

Personality: Overbrimming with self-confidence, Mindartis isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Mindartis Xistsrith, Male Elf Sorcerer 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp. Onyx (30 gp).


Social Check DCs


Shadow Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She wears a pastel costume with the symbols of death on her torso. Her orange fur is slicked back into a classic pompadour. Her amber eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.

History: When she was but 4 years old her parents immigrated from the east. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Shadow and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shadow Of Ebony, Female Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills Investigation +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 sp.


Social Check DCs


Aramil Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a blue suit. His hair is long and golden with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Flaws: Addict, Shy, Disease. Bonds: Has a crush, Adventurer. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Aramil Lathalas, Male Elf Sorcerer 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)17 (+3) 8 (-1)15 (+2)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Aquan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Brass mug with jade inlays (100 gp).


Social Check DCs


Don Read, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His golden hair is greasy and uncared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Wants to work out more often; and to protect his home

Ideals: Extrovert, Athletic. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Don Read, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. Red garnet (90 gp).


Social Check DCs


Trym Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many pastel ritualistic tattoos. She wears bulky white painted plate armor. She keeps her golden hair in a pixie cut. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She exudes charisma. She is a tour de force of persuasion. She does not trust anyone and sleeps with one eye open.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Halfling conditions. After a long history of fighting, Trym and her spouse have recently divorced.

Motivation: Balancing her hectic life and new Doctor responsibilities is difficult; and she'd like to take her coworkers down a peg

Flaws: Insomniac, Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Trym Glenfellow, Female Halfling Sorcerer 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1500 sp. 4 Alchemist’s fire.


Social Check DCs

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