Ulla Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This woman tends to wear a large tan jacket. She is muscular with a powerful set of arms. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Human compassion; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Impulsive, Racist, Antagonistic. Bonds: Rich. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Riswynn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She has the majority of her body covered in plate. Her white hair is cut jaggedly and amateurishly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in the west, but her parents moved at a very young age to the north. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riswynn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 5 (-3) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1600 sp. Peridot (70 gp). Tourmaline (80 gp).
Spring Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her red fur down. She has a dull look in her blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Spring lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism. Bonds: Poor, Has a crush, Adventurer, Family. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Sweet Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His red fur is matted, messy, and big. His eyes are likewise blue.
Personality: He dislikes all the random violence that takes place in the east. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the east, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 340 gp.
Pûg Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy white suit. His brown hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west his family was never financially stable. His mother was a soldier and died while he was still young. Pûg was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.
Motivation: He wants revenge against dire rats; and he wants nothing more than to rejoin the army
Flaws: Addict. Bonds: Attractive, Enemies, Adventurer, Poor, Military. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 80 gp.
Creega Carlisle, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is generally shirtless and showing off her tattooed chest. With wild white hair. She has green eyes and a black hat with a blue feather.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a great chef.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has set out to sabotage the competition.
Motivation: To reunite with her old friends; and she has a crush on the local bricklayer
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Job, Has a crush. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 320 gp.
Hadarai Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Carter in town.
History: He was born at the edge of vast plains. Hadarai was born on a far southern plains where he grew up under the tutelage of his father, an expert Carter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern.
Flaws: Insomniac, Antagonistic. Bonds: Job, Nature, Immigrant. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His brown fur is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a brothel owner, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark
Flaws: Insane, Lazy. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Yebe Offund, Female Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is unkempt and raggedy. She has blue eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Sage business.
History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp.
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Their contribution stands as a beacon of hope for all adventurers!