Fallthra Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a grey costume with the symbols of the four houses of cards on her torso. She keeps her auburn hair in a pixie cut. Her blue eyes peer out from beneath her Stetson grey hat.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised by priests from a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Religious, Mentor. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Rose (70 gp).
Nissa Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'6" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She has done her best to style her red hair to look like a famous performer. She is baby faced.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born at the edge of vast mountains. Nissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has never given up on her dancing dream.
Motivation: Meet up once more with her childhood friend; and doesn't want to be a actor and was forced into it by her family
Ideals: Optimist, Artistic. Bonds: Poor, Family, Nature, Adventurer. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 sp.
Jarana Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears just a brown suit. Her hair is silver and curly. She tend to wears goggles to shield her eyes.
Personality: Calm and collected, she is a well trained Actor. Her job bores her to no end. She has decided to make it more interesting.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Actor arts, while her mother instructed her in etiquette, music and courtly manner. When Jarana reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Actor job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Bonds: Job, Adventurer, Criminal record, Rich, Military. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Red-brown spinel (40 gp).
Harvest Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her fur, while still mostly beige, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born to a pair of adventurers, Harvest grew up listening to her father's many stories. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.
Motivation: Money/treasure; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies, Adventurer. Occupation: Soapmaker
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. A roughly beaten golden orb (100 gp).
Roondar Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp.
Lamlis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He wears his blonde hair down. He has violet eyes and a blue hat with a yellow feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Lamlis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he has a crush on the local server
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Alice Huxley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in an above average manner. She has dyed her greying brown hair a little too much giving a sharp brown color. Her fair skin shows little sign of her aristocratic breeding.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a minor phobia of water and hates getting wet.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Alice and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. A roughly beaten golden orb (80 gp).
Falkrunn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. Her hair is silver and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Falkrunn will drive conversation. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born in a small village she learned the ways of the warrior from her mother. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She struck the Mortician job and began her own company from there.
Motivation: To pay off her debts; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert, Fighting. Bonds: Attractive, Immigrant, Debt. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Carnelian (80 gp). 1 Masterwork Common Melee.
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright blue dresses and hats, and she perpetually has her greataxe ready. Her golden hair has been sun bleached extensively. Her ears are large.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is an amazing painter.
History: Born to a Shoemaker, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered writing. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting, Gifted, Artistic. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
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Their contribution stands as a beacon of hope for all adventurers!